Hello. I'm having real problems with the Naga Royal Guard model. It appears that the Weapon Ref attatchment is acting strange and I can't figure why.
I needed the model to be able to morph to and from the Naga Myrmidon (I intended to get the effect of a unit switching weapons). However, the Naga are able to swim and their models change to swim animations when they are the final form of a morph ability (this does not happen when they are the base unit). I should mention I'm using the Druid - Bear Form to change between them.
What I did was I extracted the model from the game files and used AnimationRemove on it to get rid of the swim animations in order to use morphing abilities on the unit with the model, without it diving into the ground and disappearing.
Now everything worked as I wanted... except that if I morph my myrmidon to the royal guard and it has some orbs equipped they will look really really bad (they will magically move from in front of the Royal Guard to the weapon of the Myrimidon).
All that being said, the problem really consists of me not being able to fix the attatchment point for the Royal Guard, morphing or not. I tested the original model inside the game files and the weapon ref is really buggy, it doesn't sway with the weapon and it is located in front and a little to the right of the character.
The next screenshot shows what I've been able to find out so far about the model and what might me the problem in my idea.
Comparing the Naga Myrmidon and the Naga Royal Guard i found that the Naga Royal Guard contains an additional mesh (mesh 7) which looks like the texture file(it appears visible only from under the model). I'm not sure this the problem though. I thought the main problem is the Weapon Ref not being attatched to any bones (apparently) Amazingly, editing the Weapon ref attatchment, putting it on a bone etc does absolutely nothing to help. (I used Magos' War3ModelEditor for these steps).
Moving on to 3ds Max made things even weirder: it's like the weapon ref was there all along...
So... now what?
edit: I attached the edited mdx of the Naga Royal Guard and Naga Myrmidon(without swim animations, otherwise unaltered) as well as the original ones extracted from the war3 expansion mpq archive.

I needed the model to be able to morph to and from the Naga Myrmidon (I intended to get the effect of a unit switching weapons). However, the Naga are able to swim and their models change to swim animations when they are the final form of a morph ability (this does not happen when they are the base unit). I should mention I'm using the Druid - Bear Form to change between them.
What I did was I extracted the model from the game files and used AnimationRemove on it to get rid of the swim animations in order to use morphing abilities on the unit with the model, without it diving into the ground and disappearing.
Now everything worked as I wanted... except that if I morph my myrmidon to the royal guard and it has some orbs equipped they will look really really bad (they will magically move from in front of the Royal Guard to the weapon of the Myrimidon).
All that being said, the problem really consists of me not being able to fix the attatchment point for the Royal Guard, morphing or not. I tested the original model inside the game files and the weapon ref is really buggy, it doesn't sway with the weapon and it is located in front and a little to the right of the character.
The next screenshot shows what I've been able to find out so far about the model and what might me the problem in my idea.

Comparing the Naga Myrmidon and the Naga Royal Guard i found that the Naga Royal Guard contains an additional mesh (mesh 7) which looks like the texture file(it appears visible only from under the model). I'm not sure this the problem though. I thought the main problem is the Weapon Ref not being attatched to any bones (apparently) Amazingly, editing the Weapon ref attatchment, putting it on a bone etc does absolutely nothing to help. (I used Magos' War3ModelEditor for these steps).
Moving on to 3ds Max made things even weirder: it's like the weapon ref was there all along...

So... now what?

edit: I attached the edited mdx of the Naga Royal Guard and Naga Myrmidon(without swim animations, otherwise unaltered) as well as the original ones extracted from the war3 expansion mpq archive.
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