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Stop spamming the same damn comment in every map. If people are too lazy to upload their map with a description, they sure as hell aren't going to update it just because you link them to some BB codes.
I like to use my rating system: Gamplay:
3.5/10 - eh not that fun, we kill chickens the whole game even withought even any custom abilitys or items. (hint,hint) Fun: - 6/10 - it was hilariously fun but it could be better Terrain: 3/10 - ok, we ARE attacking chickens so why is everything one tileset? i would think that we would be in a farm or somthing. Other gameplay components 7/10 - nothing bad with the triggers, but still need custom spells
3.5+6+3+7 = 19.5/40
0-15 - BAD
16-22 - LOW
23-35 - GREAT
36-40 - AWSOME
Revange Of the Chicken!!!
Created by yumyum ; Uploaded by: yumyum
This trigger below create large number of memory leaks each 6 seconds!
Creeps
Events
Conditions
(Portal 0003 <gen> is A structure) Equal to True
Actions
Unit - Create 8 Chicken for Player 12 (Brown) at (Center of Gebiet 001 <gen>) facing (Center of Gebiet 004 <gen>)
If ((Portal 0003 <gen> is alive) Equal to True) then do (Unit - Create 8 Chicken for Player 12 (Brown) at (Center of Gebiet 002 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To (Center of Gebiet 004 <gen>)
If ((Portal 0003 <gen> is alive) Equal to True) then do (Unit - Create 8 Chicken for Player 12 (Brown) at (Center of Gebiet 003 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To (Center of Gebiet 004 <gen>)
If ((Portal 0003 <gen> is alive) Equal to True) then do (Unit - Create 8 Chicken for Player 12 (Brown) at (Center of Gebiet 000 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To (Center of Gebiet 004 <gen>)
If ((Portal 0001 <gen> is alive) Equal to True) then do (Unit - Create 8 Chicken for Player 12 (Brown) at (Center of Gebiet 003 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To (Center of Gebiet 004 <gen>)
If ((Portal 0001 <gen> is alive) Equal to True) then do (Unit - Create 1 Chicken Shooter for Player 12 (Brown) at (Center of Gebiet 008 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To (Center of Gebiet 004 <gen>)
If ((Portal 0001 <gen> is alive) Equal to True) then do (Unit - Create 1 Chicken Shooter for Player 12 (Brown) at (Center of Gebiet 007 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To (Center of Gebiet 004 <gen>)
If ((Portal 0001 <gen> is alive) Equal to True) then do (Unit - Create 1 Chicken Shooter for Player 12 (Brown) at (Center of Gebiet 006 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To (Center of Gebiet 004 <gen>)
If ((Portal 0001 <gen> is alive) Equal to True) then do (Unit - Create 1 Chicken Shooter for Player 12 (Brown) at (Center of Gebiet 005 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Wait 6.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Unit - Order (Last created unit) to Attack-Move To (Center of Gebiet 004 <gen>)
Other that that, gameplay is horrible, half map created on English half not!
No game modes, difficulties, info, hero levels are poor, abilities as well.
Summoned enemy units are always the same!
Map start to lag after a while!
Map status: Rejected
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