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Triggers
Revange Of the Chicken.w3x
Variables
Alles
Start
Creeps
Helden Wiederbeleben
Niederlage
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Start
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Sound - Play Go <gen>
Game - Display to (All players) for 5.00 seconds the text: The Chicken Waves come NOW!!!
Wait 5.00 seconds
Trigger - Run Creeps <gen> (ignoring conditions)
Creeps
Events
Conditions
(Portal 0003 <gen> is A structure) Equal to True
Actions
Unit - Create 8 Chicken for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing (Center of Gebiet_004 <gen>)
If ((Portal 0003 <gen> is alive) Equal to True) then do (Create 8 Chicken for Player 12 (Brown) at (Center of Gebiet_002 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To . (Center of Gebiet_004 <gen>)
If ((Portal 0003 <gen> is alive) Equal to True) then do (Create 8 Chicken for Player 12 (Brown) at (Center of Gebiet_003 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To . (Center of Gebiet_004 <gen>)
If ((Portal 0003 <gen> is alive) Equal to True) then do (Create 8 Chicken for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To . (Center of Gebiet_004 <gen>)
If ((Portal 0001 <gen> is alive) Equal to True) then do (Create 8 Chicken for Player 12 (Brown) at (Center of Gebiet_003 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To . (Center of Gebiet_004 <gen>)
If ((Portal 0001 <gen> is alive) Equal to True) then do (Create 1 Chicken Shooter for Player 12 (Brown) at (Center of Gebiet_008 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To . (Center of Gebiet_004 <gen>)
If ((Portal 0001 <gen> is alive) Equal to True) then do (Create 1 Chicken Shooter for Player 12 (Brown) at (Center of Gebiet_007 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To . (Center of Gebiet_004 <gen>)
If ((Portal 0001 <gen> is alive) Equal to True) then do (Create 1 Chicken Shooter for Player 12 (Brown) at (Center of Gebiet_006 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To . (Center of Gebiet_004 <gen>)
If ((Portal 0001 <gen> is alive) Equal to True) then do (Create 1 Chicken Shooter for Player 12 (Brown) at (Center of Gebiet_005 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Wait 6.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Unit - Order (Last created unit) to Attack-Move To . (Center of Gebiet_004 <gen>)
Helden Wiederbeleben
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Gebiet_004 <gen>) over 2.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Gebiet_004 <gen>) over 2.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Gebiet_004 <gen>) over 2.00 seconds
Wait 2.00 seconds
Hero - Instantly revive 0005 <gen> at (Center of Gebiet_004 <gen>) , Show revival graphics
Hero - Instantly revive 0006 <gen> at (Center of Gebiet_004 <gen>) , Show revival graphics
Hero - Instantly revive 0011 <gen> at (Center of Gebiet_004 <gen>) , Show revival graphics
Wait 2 seconds
Niederlage
Events
Unit - Tempel 0009 <gen> Dies
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) for 7.00 seconds the text: !GAME OVER!
Wait 7.00 seconds
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: !GAME OVER!
Game - Defeat Player 2 (Blue) with the message: !GAME OVER!
Game - Defeat Player 3 (Teal) with the message: !GAME OVER!
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