- Joined
- Nov 14, 2008
- Messages
- 3,256
Hey,
I found an intresting system that I wanted to use, it was a complete mess so I just edited a little like making things private, libraries and a struct. Notices that it used a H2I function so I replaced it with GetHandleId.
But then I found some more weird stuff that also corrupts the map, I guess Blizzard fixed all Return bugs or?
Anyway I wonder how I would replace these functions. I guess I have to save the integer information somewhere but if you got a thing for these, please tell me and others.
I found an intresting system that I wanted to use, it was a complete mess so I just edited a little like making things private, libraries and a struct. Notices that it used a H2I function so I replaced it with GetHandleId.
But then I found some more weird stuff that also corrupts the map, I guess Blizzard fixed all Return bugs or?
Anyway I wonder how I would replace these functions. I guess I have to save the integer information somewhere but if you got a thing for these, please tell me and others.
JASS:
constant function I2U takes integer i returns unit
return i
return null
endfunction
constant function I2T takes integer i returns trigger
return i
return null
endfunction
constant function I2TT takes integer i returns texttag
return i
return null
endfunction
constant function I2It takes integer i returns item
return i
return null
endfunction
constant function I2D takes integer i returns destructable
return i
return null
endfunction
constant function I2FM takes integer i returns fogmodifier
return i
return null
endfunction