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Resurrection of the Scourge



Resurrection of the Scourge

Created by Turnro


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Map Info

Resurrection of the Scourge is the third campaign of Turnro’s series of alternate Warcraft 3 campaigns. Its story immediately follows from Jeopardy for the Horde.

With Azgalor defeated, Tichondrius, leading dreadlord of the Nathrezim, is burdened to take on the task of invading Azeroth. Accompanied by the dreadlords Varimathras and Dalvengyr, he plans to first resurrect the armies of the Undead Scourge, who had once terrorized the human kingdom of Lordaeron.

Throughout Resurrection of the Scourge, the story will refer to several key events that occurred in The Adventures of Rowan the Wise and Jeopardy for the Horde, revealing important events that have so far been hidden from the story. You will also encounter some familiar characters from both these Campaigns.

The campaigns in Turnro’s series of epic Warcraft 3 campaigns include:


THE ADVENTURES OF ROWAN THE WISE - Click here to view/download
JEOPARDY FOR THE HORDE - Click here to view/download
MALFURION’S QUESTCurrently in Development

Features

14 maps, including 10 Chapters and 4 Interludes
Continue the story from Jeopardy for the Horde as you travel to new places, cross paths with familiar faces, and declare war with the races of Azeroth!

Control 3 Unique Dreadlords
Ever wanted to play a campaign where you control the dreadlords? Then this campaign is for you! Play as Tichondrius, Varimathras and Dalvengyr, with each dreadlord having their own spells and attribute bonus'

Command the Armies of the Scourge to the Excess!
In Resurrection of the Scourge, take command of Flesh Golems, Orc Skeletons, Ice Revenants, or basically any unit that can be raised back as undead!

New Units and Abilities
Includes a variety of new custom units including Tauren workers, Soul Towers and the custom hero Magroth the Defender. Also take command of new spells, such as Dalvangyr's Death Curse ability

Play Through a Variety of Different Map Types!
Resurrection of the Scourge offers a variety of different gameplay missions, including RPG, RTS, and Tower Defense

Variable Difficulty Levels
You can choose to play the campaign in either Normal or Hard version. This allows you to choose the difficulty of the gameplay appropriate to your skills


Screenshots



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Change Log




- Added in 2 maps:
Chapter 6: The Sorcerer and the Horde
Interlude: The Will of Kil'jaeden
- The necromantic spells each dreadlord possesses are no longer items, they are now normal abilities
- Changed Varimathras' necromantic ability to 'Summon Dark Minion'.
- Made changes to dialogue
- Fixed a problem with Night Elves being invulnerable in Chapter 1
- Fixed a problem which allowed the Naga Royal Guard to follow units owned by the player
- Minor changes to terrain, mainly to Chapters 1-4
- Skeletons summoned by Dalvengyr can now learn attack/armor upgrades
- Fixed pathing problems with Pig Farms (for AI reasons)
- Minor changes to cinematics
- Minor changes to gameplay






- Added in Chapter 7: Disobeying Orders
- The player is now able to choose the difficulty of the campaign, Normal or Hard
- Players are now able to start playing the campaign from chapters 1 to 7, for game catching reasons
- Minor changes to terrain
- Tichondrius’ Shadow Strike ability had been replaced by Firebolt
- Fixed a problem in Chapter 4 which disabled the player from completing the main quest as the result of skipping certain cinematics
- Fixed game catch saving problems between Chapters 6 and 7
- Slight changes to dialogue in previous chapters
- Skeletons summoned by Varimathras can now learn attack/armor upgrades
- The Dark Minions that Varimathras raises have been renamed Giant Skeleton Warriors, since the Dark Ranger raises skeletons of the same name
- Dalvengyr now has selection priority over Varimathras (for storyline reasons)
- Minor changes to cinematics
- Considerable changes to gameplay, other than the difficulty






- Added in 2 maps:
Chapter 8: The Ruins of Dalaran
Interlude: Old Hatreds
- The campaign has been updated to match the unit stats of the user’s current version of Warcraft 3
- Varimathras' Banish ability has been replaced with Call of Waning: It reduces the movement and attack speed of all nearby enemy units around the dreadlord
- Dalvangyr's Earthquake ability has been replaced with Death Curse: The dreadlord curses a unit so when he dies, he spawns almost instantly from it
- Fixed a bug in Chapter 6 where the timers in the optional quest 'Stop the Tauren' would restart after they have expired
- Fixed an error which disabled the user from selecting the difficulty of the campaign. In addition, the whole difficulty system has been changed. Instead of selecting the campaign's difficulty from the campaign main menu, the option is now given at the start of each map
- Slight changes to dialogue in several chapters
- Drek'Thar's Shadow Strike ability has been replaced with Stone Totem
- Other minor changes within the cinematics and gameplay may be evident






- Added in 1 map:
Chapter 9: Power of the Alliance
- Slight dialogue changes in cinematics
- Fix a camera angle problem in the last cinematic of Chapter 1
- Fix game catching problems in Chapters 2 and 3
- Fix a problem in Chapter 7 where Murlocs could cast Death Curse
- Random items on the ground will no longer appear in cinematics
- Fix the icon XY coordinates for the dreadlords necromantic abilities
- Fix the in-game dialogue skipping problems in Chapter 8
- Re-edited Varimathras' fading in part in the first cinematic of Chapter 5
- Fix a problem where Doom Guards were unable to cast Cripple






- Added in 2 maps:
Chapter 10: Apocalypse
Interlude: The Last Demonlord






- All the custom campaign buttons in the campaign loading screen have been reset
- Increased the model size of all dreadlords by 0.15
- Minor changes to cinematics in all maps, including dialogue changes
- Added in additional in-game dialogue when the player saves the Doom Guard in Chapter 1
- Minor terrain changes in all maps
- The Night Elves in Chapter 1 no longer have Shadow Meld
- Decreased the experience gain rate for the player’s heroes in Hard version for Chapters 2 & 3
- Fixed a bug in Chapter 2 when no in-game dialogue would play the first time the player encounters Naga
- Fixed a problem in Chapter 2 where a Hydra creep would not drop any items when killed
- Increased the Naga Sea Witch’s damage by 15 in Hard version for Chapters 2 & 3
- Added in more runes from killing enemy units/crates in Chapters 3, 4, 8 & 9
- Fixed a bug in Chapter 5 where Varimathras would appear at the undead shipyard if the first cinematic is skipped
- Added in-game dialogue the first time Wind Riders attack the player in Chapter 5
- Increased the starting gold for the player in Hard version in Chapter 5 from 1000 to 1250
- Improved the AI for the Santron Reinforcements in Chapter 6
- The buff animation for Death Curse has been changed (to not look like Parasite)
- Increased the cooldown of the Tauren’s reincarnation ability in Chapter 6 from 0 seconds to 60 seconds
- The Human Archmage can no longer use Mass Teleport in Chapter 7
- Reduced the overall difficulty of Chapters 7 & 9, for both Normal and Hard version
- Siege Engines can now attack ground units in Chapter 7
- Searing Blade now allows heroes to attack air units
- Added an additional gold mine in Chapter 9
- Increased the gradual handicap gained by Garithos’s Forces in Hard version for Chapter 10
- Increased the damage caused by all enemy heroes in Hard version for Chapter 10
- Numerous small changes throughout the campaign have been made






- Fixed a bug in Chapter 1 where the Fel Stalkers would start attacking randomly
- Fixed all spelling errors in all dialogues
- You can now collect Dalvengyr's items at the end of the 2nd cinematic in Chapter 9
- The text description for Finger of Death has been changed
- Added in more battle scenes at the start of Chapter 9
- The Power Obelisk in Chapter 10 can now be repaired
- Fixed a problem in Chapter 10 where the invisible mercenaries would give away their positions by attacking nearby enemy units
- Fixed a sound mute problem in Chapter 10
- The Death Towers and Lightning Towers in Chapter 10 have been buffed
- Reduced the overall difficulty of Chapter 10 in Normal version
- Changed the dialogue in Chapters 7, 8, 10, and the last 2 Interludes to implement new storyline changes
- Included an additional scene at the end of Chapter 8
- Samuro's spells have been changed to suit the spell changes that will take place in the upcoming version of Jeopardy for the Horde






- Slight terrain improvements in all Chapters
- Slight dialogue changes in all Chapters
- The Crystal Ball in Chapter 2 has been removed. Instead, it has been replaced with additional creeps
- Drek’Thar no longer casts Earth Totem in Chapter 6
- Included additional in-game dialogues throughout Chapters 1 to 9. Many of these dialogues include character voices taken directly from the Warcraft 3 Sound Editor
- Ancient Protectors in Chapter 1 now have Heavy Armor in Normal version
- All Quest Descriptions have been revised to fix grammar errors
- In Chapter 4, the Halls of the Dead can no longer be upgraded into a Black Citadel. In addition, Scrolls of Town Portal are no longer available for purchase in this mission
- Fixed a bug which allowed the player’s heroes to teleport away during the start of a cinematic
- The cooldown for Dalvengyr’s Death Curse ability has been reduced from 240 to 180 seconds. In addition, Dalvengyr will have full mana when he revives from a unit
- The Santron Reinforcements in Chapter 6 have gained a new Hero: Rokhan
- The doodad Watch Towers in Chapter 6 have been replaced with unit Towers that attack the player’s forces
- Destroyers are now available for training in Chapter 6. In addition, Frost Wryms are now available for training in Chapter 7
- A Gold Mine in Chapter 9 has been replaced with a Goblin Merchant
- Fixed Araj’s Tome of the Shadow Order description in Chapter 8
- The second main Quest Objective in Chapter 9 has been slightly modified: Once the Human Guards have been destroyed, a cinematic will play of the Undead establishing a base and taking over the Human’s Gold Mine. This saves the player from building an entire base from scratch
- The Human waves in Chapter 10 now choose their paths in a more random fashion
- Included more health items at the start of Chapter 8 in Normal version
- The health of enemy Heroes in Chapter 10 have been slightly increased
- Magroth the Defender now casts Sleep in Chapter 10
- Fixed a problem in Chapter 10 where Araj would not regenerate any health after receiving damage
- Enemy Human Heroes no longer gain experience or levels in Chapter 7
- Reduced the attack range of Ballista from 1150 to 1000






- Fixed a problem in Chapter 6 where the player could not transform Obsidian Statues into Destroyers after researching the Destroyer upgrade
- Fixed a bug in Chapter 6 where the Quest and mission objectives for the Optional Quest “Santron Reinforcements” would not appear
- The player now starts off with an Altar of Darkness in Chapter 6
- In Chapter 7, the Paladin model has been replaced with Proudmoore’s model
- The terrain in Chapter 10 has been improved
- Fixed a few grammar/spelling errors throughout the campaign
- Added in a new Optional Quest in Chapter 7: “Dragon Firepower”. From completing this Quest, the player will be able to build Frost Wryms
- Fixed some in-game dialogue/cinematic skipping problems in Chapter 7 & 9
- Increased the damage of Tichondrius’ Firebolt ability from 100/150/200 per level to 100/200/300
- The mana cost of Book of the Dead has increased from 100 to 120
- The mana cost for Death Curse has been slightly reduced to 150. In addition, the player can no longer use this ability on a target friendly unit
- Varimathras’ Call of Waning now has a new custom effect model
- The cooldown for Varimathras’ Raise Giant Skeleton Warrior has been reduced from 8 to 7 seconds. In addition, the mana cost for this spell has been reduced from 50 to 40
- Changed the armor type of Nerubian Towers in Chapter 4 to Heavy. In addition, a few Towers have been removed from the path between the player and the Gargoyles
- The dreadlords’ and Araj’s necromantic abilities now have their own custom icons
- Gargoyles can now be built in Chapter 4 when the player acquires them. In addition, Gargoyles have been fixed to always require a Halls of the Dead (in earlier patches of Warcraft 3, a Black Citadel was required instead)
- The difficulty of the game in Normal version has been decreased in the following ways:

- Added in more healing items in Chapter 1, as well as switching a few items between creeps
- Decreased the build times of Naga units in Chapter 3
- Buildings in Chapter 3 now have Heavy armor. However, defensive towers will still have Fortified armor in Hard version
- Increased the time it takes for enemy AI teams to attack in Chapters 5, 6 & 9. In addition, the enemy attack waves in these chapters have also been reduced
- Many enemies in Chapter 8 have either been nerfed or removed

- The player is now given a key to unlock the Sunken Ruins Gate in Chapter 2 (for story reasons)
- Added in additional dialogues in Chapter 4
- Added more gold into the Gold Mines in Chapters 4, 5 & 9
- Fixed a bug in Chapter 5 where putting any hero in a Transport Ship before the final cinematic plays will cause that hero to not appear during the cinematic
- Fixed an issue in Chapter 8 where enemy Water Elementals would get stuck in amongst doodads
- Added in more trees in Chapters 9 & 10
- The Mask of Death has been removed from the game
- Dalvengyr’s items will now be given to the player in Chapter 10 instead of Chapter 9
- Slightly increased the gold cost of the towers summoned by the Acolytes in Chapter 10
- The player’s main team in Chapter 10 will now be the Undead Scourge (Purple) instead of the Acolytes (Green). This fixes a problem where the player’s heroes were untargeted by Rally Points. In addition, any gold earned during the game will now be transferred to the Undead Scourge team
- Towers summoned by the Acolytes in Chapter 10 can now be unsummoned
- Death Towers in Chapter 10 will now deal less damage against air units
- Added in a new item in Chapter 10 called the Staff of Blight: this allows the player to create Blight in a target location, as well as giving the user Aura of Blight



Credits



Models:
  • apaka
  • Klayton
  • Norinrad
  • Whisperwind Archer
  • MasterHaosis
  • Vermillion Edict
  • Pyritie

Skins:
  • R.A.N.G.I.T

Icons:
  • Elainiel
  • M0rbid
  • CRAZYRUSSIAN
  • zbc
  • Hellx-Magnus

Other:

I would like to thank -Kobas-, who gave me some useful advice on how to write map descriptions. His 'Map Description - Templates' page has helped me a lot.

I would also like to thank Fallen Angel Boy. His reviews and feedback for Resurrection of the Scourge has allowed me to make great improvements in the campaign.

Finally, I would like to thank all those who have played Resurrection of the Scourge. Your advice and suggestions allow me to make better campaigns :)




Keywords:
Undead, Tichondrius, Varimathras, Dalvengyr, Scourge, Araj, Burning Legion, Kil'jaeden, Samuro, Azgalor, Lord Garithos, Nathrezim, Demon, Dalaran.
Contents

Resurrection of the Scourge (Campaign)

Level 4
Joined
Jan 27, 2010
Messages
93
A note to fellow players:

You can expect the next update for Resurrection of the Scourge (which will include Chapter 9) on 19th February. I will confirm the finish date of this campaign closer to the time.

Also, if there is anyone interested in some modelling for this campaign, PM me. I am in need for some towers based on the ziggurats for Chapter 10.

yay XD I was actually starting to get worried you had given up on making it >_<
 
Level 31
Joined
Dec 8, 2009
Messages
1,326
A note to fellow players:

The next update for Resurrection of the Scourge will be out soon. Due to my limited time in making this campaign, I have postponed the update's release till the 23rd February. I need the time to test out the next map so that its gameplay is up to scratch.
 
Level 3
Joined
Jul 23, 2011
Messages
34
On chapter 3 - Wrath of the Naga on Hard Difficult Tichondrus icons on command interface sometimes are in the wrong places. For example, Staff of Ressurection command icon is where move command suppose to be.
And when I pick Hard mode on second mission items and skills from chapter 1 does not import (on normal mode items and skills import very good)
And I have a question. Could that difficult choose be like in Adventure of Rowan the Wise in Custom Campaign selection, becouse that weird window on start of the mission is kinda weird.
PS. Sorry for grama, english is not my native langeage ^^
 
Level 31
Joined
Dec 8, 2009
Messages
1,326
Tichondrus icons on command interface sometimes are in the wrong places. For example, Staff of Ressurection command icon is where move command suppose to be.

I haven't had this problem before. I will have a look into it.

... when I pick Hard mode on second mission items and skills from chapter 1 does not import

This problem has already been taken care of, and will be included in the campaign's next update.

Could that difficult choose be like in Adventure of Rowan the Wise in Custom Campaign selection, becouse that weird window on start of the mission is kinda weird.

The way you could choose the difficulty was initially through the Custom Campaign selection. It was changed because if you wanted to play the entire campaign in Hard difficulty, you would have to go back to the Custom Campaign selection screen each time you completed a chapter. Otherwise, the difficulty would reset back to Normal difficulty.

We will have to wait for other players opinions to see which method they prefer.
 
Level 3
Joined
Jul 23, 2011
Messages
34
I managed to reach chapter 8 on Hard and I must say that this Hard mode is a true balls cracker. Sometimes its so hard that I want to tear your hearth from your chest for such evil cruelity. But its a good chalenge and it anoyes me enough to not surrender :p
 
Level 1
Joined
Nov 14, 2011
Messages
1
Hey Bro all your campaigns are great I think you are better than the Blizzard team that create Wow, your campaigns are the best choice for me because i think Warcraft finish in Frozen Throne
 
Level 31
Joined
Dec 8, 2009
Messages
1,326
Another update with the campaign, and another map too! It includes Chapter 9: Power of the Alliance. Other changes have been made and are noted within the map descriptions' Change Log.

The next update will include the last chapter and interlude, and any bugs/errors found. There is no date yet, since my time is limited. Once I have made considerable progress, I will be able to give a date.
 
Level 21
Joined
Jul 2, 2009
Messages
2,934
I have a few ideas which would make a good Night Elf Campaign, following from the story of Resurrection of the Scourge. However, I'm not looking into it just yet. I've got my other campaigns to finalize first.

Take your time and remember it can be a future project for the Night Elves one.
I'm not a big fan of your Horde campaign though, but I still love the Undead one and then your Human just a little bit.
 
Level 10
Joined
Aug 31, 2011
Messages
297
Hm, the newest level of this Campaign is my new favourite Camapign level from you, I mean, all the levels you make are good, but out of them all the latest one be my favourite, never liked that Dreadlord anyway, both in your campaign and the original WC3, but my favourite campaign from you is Rowan The Wise :p
 
Level 3
Joined
Feb 25, 2012
Messages
43
Great campaign! I recently found this site looking for the Dwarf campaign and I said why not try some of the other campaigns just for fun. When I Started this campaign I really didn't like it because you only got 3 weak heros but as I got to mission 4(where you got to build your first base) my opinion of the campaign quickly changed. so heres my rateing:

gameplay:4.25/5
story:4.5/5
Hero spells: 4.75/5
The Heros themselves: 4/5
maps:5/5
dialoge 4.9/5 (there where a few typos here and there nothing big)
none-player heros: 4.5/5 (it didn't feel like Arthas was Arthas)
Overall:4.75
 
Level 3
Joined
Jul 23, 2011
Messages
34
What I meant was that I will finish my Undead Campaign, and update my other two campaigns to have them all match in quality.

So for match in quality U should do cool dub for Ork and Undead campaign, just like in Adventure of Rowan the Wise? ]:p
 
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Level 21
Joined
Jul 2, 2009
Messages
2,934
Does this include custom buildings? I need some tower models based on the Ziggurat (like Spirit Towers).

Do you want the beta Zigguart? It looks way nicer than the Warcraft III now one. Oh and if you need any help man I'm here if you need me.
 
Level 31
Joined
Dec 8, 2009
Messages
1,326
The next update for Resurrection of the Scourge will be 20th July. It will include the final maps:

- Chapter 10: Apoclypse
- Interlude: The Last Demonlord

This update will not be the final version. There will be time for players to test out the final maps. Once this is done, the campaign will reset so the maps can be played in order.

Since the completion of this campaign approaches, feedback at this stage is still important.
 
Level 31
Joined
Dec 8, 2009
Messages
1,326
why you will only put the last chapter in july?

The next update in July will mean that the final map will be ready to play.

I don't fully understand what you're asking, but if you mean "why will I only put the last chapter up in July?", it is to give time for those to play the last chapter before all the maps are reset. When this happens, you have to start playing the campaign from Chapter 1.

Also, I need a little extra time to fix up a few things with the previous chapters, as well as any bug/issues that arise with Chapter 10.
 
Last edited:
Level 1
Joined
Mar 24, 2012
Messages
4
in chapter 6 are you suppose to lose if the tauren gets to your base?
since they dont stay dead and keep reviving over and over
 
Level 31
Joined
Dec 8, 2009
Messages
1,326
in chapter 6 are you suppose to lose if the tauren gets to your base?
since they dont stay dead and keep reviving over and over

It is possible to lose when the tauren reach your base, but they should only revive once and then die the next time you kill them (Reincarnation has a 240 second cooldown).

The tauren should only have this ability in Hard difficulty.

You have two options: Either prepare for the tauren when they arrive OR complete the main quest objective before the tauren reach your base.

This shouldn't be a problem if you are playing Normal difficulty since you have plenty of time, as long as you keep destroying the bridges. Still, I will have a look into this when I update Chapter 6 next.
 

Kas

Kas

Level 10
Joined
Nov 26, 2011
Messages
772
In terms of story or units/tech-tree? Also, is this an idea for a map you want to make?

Was once considered some of the Scourges most powerful forces, the dagger were exiled for reasens unknown. They are named The Dagger for 2 reason; 1. Their leader is a Power-Hunger Dagger and 2. the Dagger was meant to be the weapon the Scourge would use.


Led by an undead Admiral Proudmore, He once served the scourge to turn Orcs into the undead. At some point he broke free, giving the Acursed their own name, due to being Acursed to walk as undead.
 
Level 2
Joined
Oct 27, 2010
Messages
23
stucked at 7th mission hard mode. its a great fun to play this campaign, thanks - deserved 5/5
 
Level 3
Joined
Jul 23, 2011
Messages
34
Well I have some nasty question (ready for it? :]): when will be the nest update? :p
 
Level 31
Joined
Dec 8, 2009
Messages
1,326
It is exactly one month until the next update of Resurrection of the Scourge is out! The update will include Chapter 10 and the final interlude.

If there are any suggestions or bugs/errors found, let me know so I can fix them in the next update.
 
Level 31
Joined
Dec 8, 2009
Messages
1,326
Finally! The last maps of Resurrection of the Scourge have been added:

Chapter 10: Apocalypse
Interlude: The Last Demonlord

However, this update does not have any changes made to the previous chapters. Now that all the maps have been added, I will spend the next month going through Resurrection of the Scourge and fixing up any errors and making improvements.

In addition, I will also be resetting the custom campaign buttons in the next update. If you wish to play Chapter 10 without playing through the entire campaign again, download it now!
 
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