Alright, you're right, I haven't give much info about the map, so here goes. The terrain is near finished, I have a friend currently working on that, once I have the completed terrain, I'll point screenshots of it. So far, I'm working on the hero/spells for the map currently while he does that, since that's easily imported.
The map will be called MTG : The Brothers War, and features Urza vs. Mishra in an AoS style map. The map will feature the normal creep spawn waves that will be different depending on the side, so far the only part I know about that is that the basic melee units for Mishra will be assembly workers and will be shrunk down siege golems (They're going to look so cute!). So far I have 24 heroes planned out, 12 for each side, consisting of heros from the MTG card game itself. Their abilities are based in part off of cards in the game as well.
For instance,
Arcanis, The Omnipotent, has the following spells : Psionic Blast, Counterspell, Flashfreeze, and Time Stop as his ultimate. (He's actually a completed hero in terms of spell triggers, although I plan on making flashfreeze more graphically... special, as I was just messing around with the triggers when I made it.)
As far as gameplay, it functions on a basic AoS style game with a few seperate qualities. Instead of creeps giving gold on death, they'll give mana. 1 mana per kill to be exact, heroes will give 5. Also on the map there will be 3 capturable locations that will give mana over time. I haven't decided on the exact interval, whether it be 1 every 15 seconds, or 1 every 30, it depends on how I can balance item costs.
Also, I usually hate maps where you can purchase creeps to help push a lane, however, in an MTG map it is most fitting, so, with much skepticism on myself, I will be adding creeps you can purchase. These creeps however, won't be the small run of the mill, extra 400 hps archer types you can summon and run down your lane once, they'll be large creatures that cost a lot of mana and will actually push a lane by itself if it isn't stopped.
Items and equipment in the game will also be named and based on Equipment and Artifacts in the MTG world. To also prove to you further my dedication to this map, I've attached a file containing the list of heroes I've worked on for each side and what all of these abilities do. As stated before, once I get the terrain, I will post screenshots of that, and one I create some spells that are more graphically intensive, I'll post screenshots of those.
I've only completed two heroes so far, and they were relatively easy. So, that's basically my idea in a nutshell. I believe it adds to it a new aspect of strategy to an AoS, as the 3 locations will be key to success. Two reside in areas close to the respective bases, and one resides in the middle, leading to one hopefully seesaw battle and maybe some sting missions into enemy territory. I'm going to add a 30 second capture timer to each location, as well as a warning message to the enemy team if a location of theirs is being captured.
So that's what I have. If you feel this map is something you'd like to be a part of, there are numerous art things that I would need for it in addition to the models/skins listed in the first post.
Help is much appreciated, and I assure you, this map will go somewhere, pardon my optimism.