So i'm making RPG map & i need help on few things. I'm used to most of the triggers on WEU & normal map editor, but i can't make anything complicated.
1. Item system that u can equip only 2 weapons at same time or shield or 1 two-handed weapon. 1 necklace, 1 armor, 1 boots and so on, would be nice if there would be like 4-5 item type-classes.
If u had already equipped armor & u would pick up that it would go on backbag or something, not sure yet ( Warcraft III Spells - BagCE2.0+AtrSA1.1+SSA1.5 vC (thanks forweaaddar, gona maybe gona use this & give credit ofc))
2. Dodge system, agility is same as % to dodge. (there might be that kind thing already in the editor (heard from a friend))
3. Damage reduction system, so that boots & armor reduces damage taken like 1 from every attack (ofc stacking with like armor +2 & boots +1 = 3 damage reducted)
4. Shield system, if shield is equipped u will get chance to parry attacks, chance to parry would be like str x 2 for example (i could modify it later on to get it more clever )
5. I have always been wondering is there a simple trigger to do something on every attack (if there is not give me way to make it the hard way)
6. How to make "good" chance to drop item, made my self that kind that interger chances every 0.01 sec +1 & when it's 100 it will be set to 0. if it's under 20 monster will drop this item etc. (trigger didn't work well, but it was good idea ;P)
Thanks for reading this & i'm very pleased if u help me. ofc u'll get credit in my map for help
1. Item system that u can equip only 2 weapons at same time or shield or 1 two-handed weapon. 1 necklace, 1 armor, 1 boots and so on, would be nice if there would be like 4-5 item type-classes.
If u had already equipped armor & u would pick up that it would go on backbag or something, not sure yet ( Warcraft III Spells - BagCE2.0+AtrSA1.1+SSA1.5 vC (thanks forweaaddar, gona maybe gona use this & give credit ofc))
2. Dodge system, agility is same as % to dodge. (there might be that kind thing already in the editor (heard from a friend))
3. Damage reduction system, so that boots & armor reduces damage taken like 1 from every attack (ofc stacking with like armor +2 & boots +1 = 3 damage reducted)
4. Shield system, if shield is equipped u will get chance to parry attacks, chance to parry would be like str x 2 for example (i could modify it later on to get it more clever )
5. I have always been wondering is there a simple trigger to do something on every attack (if there is not give me way to make it the hard way)
6. How to make "good" chance to drop item, made my self that kind that interger chances every 0.01 sec +1 & when it's 100 it will be set to 0. if it's under 20 monster will drop this item etc. (trigger didn't work well, but it was good idea ;P)
Thanks for reading this & i'm very pleased if u help me. ofc u'll get credit in my map for help