I'm currently designing the roster of the human faction in my map and i'm currently trying to have their Knights evolve into another unit (like the headhunters do), problem is both the knight and their evolved version are available for recruitment right from the start in the building i've set up for them.
I would also like to make an autocast Charge ability for Cavalry units that stuns, damages and slightly knocksback enemy units caught in it (but that also damages them in return if their target has a passive ability that i intend to give to spearmen units, in essence i want to make a Warcraft version of a Battle for Middle Earth cavalry charge).
How should i proceed ?
I would also like to make an autocast Charge ability for Cavalry units that stuns, damages and slightly knocksback enemy units caught in it (but that also damages them in return if their target has a passive ability that i intend to give to spearmen units, in essence i want to make a Warcraft version of a Battle for Middle Earth cavalry charge).
How should i proceed ?
Last edited: