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Remove the transparent effect from Wind Walk

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Level 9
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Jul 3, 2008
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495
Hi Hive.

This is a big bumb in the road for my new super secret system. Hehe.

No.. I have just discovered how to make some kind of moveable trackables, so you can create a fullscreen system anywhere on the screen. And it will follow the screen. Like Diablo 2.

It wont move your camere to a stupid place on the map, but it will be on the screen like a fade filter effect.

My big problem right now is to remove the transparent effect from Wind Walk. I really hope this is possible and someone know how to do so I can containue the system.


Thank you
 
-.-

remove the buff from wind walk and make a trigger like this

  • Events
    • Unit - A unit begins the effect of an ability
  • Conditions
    • (Ability being cast) equal to wind walk
  • Actions
    • Unit - Turn collision for (casting unit) off
    • Wait (amount until it wears off) seconds
    • Unit - Turn collision for (casting unit) on
Taking the buff off will make it so he wont be invisible and the trigger will allow him to walk through things..
 
Level 9
Joined
Jul 3, 2008
Messages
495
Turn on/of collision only work for the unit you use it at.

That will say that the unit will be able to walk through other units and cliffs. But other you cant walk through the unit... Very weird.

But I found another way to do this. I just use Crow Form ability, that work
the same way for me.

But thanks for try helping me:thumbs_up:
 
Level 9
Joined
Apr 5, 2008
Messages
529
Hi Hive.
I have just discovered how to make some kind of moveable trackables, so you can create a fullscreen system anywhere on the screen. And it will follow the screen. Like Diablo 2.

It wont move your camere to a stupid place on the map, but it will be on the screen like a fade filter effect.

This is very interesting.
Can I ask, how?

Oh, and I made a custom Wind Walk ability a while ago, I'll see if I can find it somewhere in my folders, if you still need it.
 
Level 9
Joined
Jul 3, 2008
Messages
495
Right now its only in the alpha state. I do not know if this will work 100%,
or it will lag. At this time it runs fine, and it seems like it gonna work.

Its a secret until I release it. But its not something very special advanced
triggers. But I combined some abilitys and triggers. I can give a little hint:
JASS:
GetLocationZ()
SetUnitX()
SetUnitY()
SetUnitFlyHeight()
GetCameraTargetPositionX()
GetCameraTargetPositionY()
// Crow Form
// War Club
// Trees
 
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