Moderator
M
Moderator
12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.
IcemanBo: Too long as NeedsFix. Rejected.
Reviewed by Maker, Reincarnation Detection Loop v1.0, 19th Dec 2012
There are some issues like
*The hashtable should be created at 0.00 game time
*Your loop is constantly running
*Inefficient triggers
Instead of using two memory slots (saving 0 and 1), you could
check true/false/value exists. Flush the child hashtable when unit is alive again
I must set this to await updating, but it might get rejected anyway.
Bribe's unit event system covers reincarnation and does it in a better way.