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regrowable trees on the map? is this possible?

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Level 2
Joined
Jun 11, 2004
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13
i seen some games where the trees once destroy will regrow. i wonder how does this happens? can someone guide me?
 
Level 2
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Jun 11, 2004
Messages
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thanks but with so many trees in my map is there any good way to make them regrow after a certain time?

as refering to above unless i make a very big array and record all the location of the trees in my map or i will not be able to make them grow in place after sometime. am i correct?
 
Level 8
Joined
Dec 29, 2006
Messages
359
2 easy triggers can regrow trees on a map. Best of all their pretty simple :)

Solution 1 (if u Have World Editor Unlimited)

Regrow 1
Events
Map initialization
Conditions
Actions
Advanced - Turn regrowing trees for everyone on True

Solution 2(if u dont have World Editor Unlimited)

Regrow 2
Events
Destructible - A destructible within Entire Map <gen> dies
Conditions
(Destructible-type of (Dying destructible)) Equal to Summer Tree Wall
Actions
Wait 120.00 seconds
Destructible - Create a Summer Tree Wall at (Position of (Dying destructible)) facing (Random angle) with scale 1.00 and variation 0



Either trigger will get the job done. As for the Destructible - A destructible within Entire Map <gen> dies, just make a region called entire map and make it stretch across the entire map (or whatever region your going to be regrowing trees in)
 
Level 32
Joined
Oct 23, 2006
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5,291
This simple trigger will also regrow trees:

Code:
Regrow Trees
    Events
        Destructible - A destructible within (Playable map area) dies
    Conditions
        Or - Any (Conditions) are true
            Conditions
                (Destructible-type of (Dying destructible)) Equal to Summer Tree Wall
                (Destructible-type of (Dying destructible)) Equal to Northrend Canopy Tree
    Actions
        Wait 60.00 seconds
        Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation

Notes:
  • If desired, choose a certain region in place of (Playable map area).
  • A condition indicating the type of tree(s) must be specified, otherwise barrels, rock chunks and other destructibles will be resurrected.
  • Change the value of “Wait” to whatever you wish.
 
Level 6
Joined
Feb 7, 2005
Messages
100
It adds new actions to WE and removes the dood-ad cap. and makes it easier to mess around with tile-sets. search: WEU (world editor unlimmited) in the search bar and you should find a forum that gives you the link for it

Right. And there is another tool (that is almost the WEU brother) called WE No-Limits. It raises the map size cap up to 480x480 (big, yes) and the same thing with no-dodds-limit. Then the lag caused might be ur problem xD.

(In home until wednesday)
 
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