- Joined
- Nov 3, 2015
- Messages
- 46
Imagine a horizontal mountain range that spans the entire length of the map with no way over or around for ground or sea units. The only way for them to access the other side of this mountain is to enter a tunnel, of which there are many to choose from. Instead of creating two regions for each side of a tunnel, I have instead opted for two regions for each side of the mountain range to make things less complicated for myself.
What I want is for a unit to enter Region A and move instantly to Region B, but keeping the same X or horizontal coordinate -- as if the unit just moved forward until they found themselves at the opposite end of a tunnel.
Center of Region and Random Point In Region will obviously not fit.
What I want is for a unit to enter Region A and move instantly to Region B, but keeping the same X or horizontal coordinate -- as if the unit just moved forward until they found themselves at the opposite end of a tunnel.
Center of Region and Random Point In Region will obviously not fit.