Hi,
I'm working on a campaign for WC3, but I've run into som obstacles. First off, since you are only controlling a single hero I want a system that makes him regenerate life very quickly when not in combat, but to not regenerate at all when being attacked. This is to avoid the situation where you just leave the game on for a while to let your hero regenerate after a tough fight, and also combat the deus ex machina with healing fountains and potions everywhere.
The second thing I struggle with is an ability I've made for the hero. It's a spell with an effect similar to Bloodlust, only I want it to drain health every second in addition to it's standard effect (3/6/9 HP/second respectively) but I can't get this to work either. I tried using a buff with an immolation aura that only affected the target of the spell, but that didn't work out.
So, any suggestions?
I'm working on a campaign for WC3, but I've run into som obstacles. First off, since you are only controlling a single hero I want a system that makes him regenerate life very quickly when not in combat, but to not regenerate at all when being attacked. This is to avoid the situation where you just leave the game on for a while to let your hero regenerate after a tough fight, and also combat the deus ex machina with healing fountains and potions everywhere.
The second thing I struggle with is an ability I've made for the hero. It's a spell with an effect similar to Bloodlust, only I want it to drain health every second in addition to it's standard effect (3/6/9 HP/second respectively) but I can't get this to work either. I tried using a buff with an immolation aura that only affected the target of the spell, but that didn't work out.
So, any suggestions?