• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Reforged Textures Problem

Status
Not open for further replies.
Level 20
Joined
Jul 12, 2010
Messages
1,737
Hi everybody so I started creating some simple "HD" floors with reforged textures and I have come upon a strange problem.

upload_2021-1-1_14-9-49.png

as you can see some of them don't appear to be textured in game although they are in Retera's:

upload_2021-1-1_14-13-27.png

My guess is that it might be a texture path problem, the working models use these paths:

Buildings/Human/TownHall/Human_Townhall_Diffuse.tif
ReplaceableTextures/EnvironmentMap.blp

And the non-working ones use these:

war3.w3mod\_hd.w3mod\_teen.w3mod\buildings\other\nerubianziggurat\neutral_nerubianziggurat_diffuse.dds
war3.w3mod\_hd.w3mod\_teen.w3mod\buildings\undead\crypt\undead_crypt_diffuse.dds
war3.w3mod\_hd.w3mod\replaceabletextures\bridges\ricketywoodbridge_diffuse.dds
war3.w3mod\_hd.w3mod\replaceabletextures\bridges\stratholmebridge_diffuse.dds
war3.w3mod\_hd.w3mod\replaceabletextures\bridges\woodenbridge_diffuse.dds
war3.w3mod\_hd.w3mod\_tilesets\a.w3mod\replaceabletextures\cliff\cliff1_diffuse.dds
war3.w3mod\_hd.w3mod\_tilesets\a.w3mod\replaceabletextures\splats\undeadubersplat_diffuse.dds
war3.w3mod\_hd.w3mod\_tilesets\b.w3mod\replaceabletextures\bridges\ricketywoodbridge_diffuse.dds
war3.w3mod\_hd.w3mod\replaceabletextures\ashenvaletree\ashencanopytree_diffuse.dds
war3.w3mod\_hd.w3mod\replaceabletextures\barrenstree\barrenstree_diffuse.dds
war3.w3mod\_hd.w3mod\replaceabletextures\bridges\elvenbridge_diffuse.dds

I also tried changing the texture path and the one that seemed to work is:

replaceabletextures\bridges\elvenbridge_diffuse.dds

BUT it looks like this in-game:
upload_2021-1-1_14-27-34.png


only after changing the tinting color values I was able to somewhat give it a brown color:

upload_2021-1-1_14-28-24.png

upload_2021-1-1_14-28-32.png


So I was wondering anybody knows why this is happening?

It's gonna be a huge hassle to change the paths of all models again and find the required tinting colors for each one >_<

I also included my test map and a zip with all the models I made.


EDIT:
I have found a possible solution to my problem:
Most of the times removing "war3.w3mod\_hd.w3mod\" makes the texture appear in-game

BUT some textures have blue-ish color(like the one I showed above) while some others don't appear at all.

Hopefully someone might find this thread useful.
 

Attachments

  • Floors HD.7z
    463.6 KB · Views: 62
Last edited:
Status
Not open for further replies.
Top