- Joined
- Jun 7, 2008
- Messages
- 87
I'm trying to make a trigger that will cause generated peasant units to move from one rect to another. I have 9 rects, and I want it so when a unit enters a rect = peasant it will randomly choose which one to (order move) to.
I can make a unit generate at one and set it on a set course of rects that will loop back to the origional, but I wanted to make it more random. To simulate the "living city" feel.
Thank you for your time and assistance.
I can make a unit generate at one and set it on a set course of rects that will loop back to the origional, but I wanted to make it more random. To simulate the "living city" feel.
Thank you for your time and assistance.