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Rebels and Kingdom v.2.1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Part 1: The Rebel
1) As a rebel, it is your goal to controll houses so you can produce rebel soilders. Soilders will automatically produce themselves unless cancled. Priests don't auto-produce.
2) Your goal as a rebel is to take over the empire. This can be achieved by using your heroes capture ability on the main building in the center of the map. It takes 15 seconds to take it over. Make shure to protect your hero during this time, becouse if he dies, you loose the game, and once you start casting, you cannot stop.
3) One way to help achieve kingship, is too form aliances with other players by typing -ally (color). EX: "-ally purple"
Remember that once you win, you'll have to decide who will become the emperor. (Usially through infighting and betrayals, so watch out)

Part 2: The Emperor
1) When (If) you become the Emperor, all your rebels become spearmen. This gives you a sudden advantage, especially if you have alot of rebels before hand.
2) However, you can no longer produce rebels, but instead get set spawns of elite soilders. (You can still produce priests normally)
3) Your goal as emperor is to kill all the rebels.
4) If your emperor dies, you loose about a dozen of each type of soilder, but your reign continues.
5) If you get taken over by a rebel player, then you respawn as a rebel at a random point in the map. To prevent instant death, you get 15 seconds of invulnerability before become attackable again.


Part 3: Shops
1) There are 2 marketplaces that sell random items. They are located at the upper right and middle left parts of the map.
2) There is also a farmer's market that sells pumpkins at the middle right part of the map. Pumpkins are good cheap healing items.

Part 2: The Foundry
1) The Foundry is an important place to controll, for it provides upgrades for your troops, whether as emperor or rebels.

Part 3: The Cults
1) There are 9 current cults; Blood, Death, Fairy, Frost, Holy, Life, Magic, Time and Voodoo.
2) Each cult allows production of a priest unit.
3) The Priests
-Blood : Bloodlust
-Death : Raise Dead
-Fairy : Fairy fire
-Frost : Frost Armor
-Holy : Inner Fire
-Life : Mass Heal
-Magic : Spell Steal
-Time : Slow
-Voodoo : Curse
4) Each Temple can be joined by your hero (Rebel Leader or Emperor). It will give your hero 2 abilites, the defeault auto cast and one other ability.
5) Hero Ability
-Blood : Summon Bloodletter
-Death : Carrion Swarm
-Fairy : Eat Tree
-Frost : Frost Nova
-Holy : Healing Wave
-Life : Healing Wards
-Magic : Mana Shield
-Time : Silence
-Voodoo : Polymorph
6) You can also sacrifice units at a cult to give it mana. When mana reaches 1000, that cult can cast it's unique spell. If however, the cult is taken over by another player, all mana is lost.
7) Special Abilites
-Blood : Doom
-Death : Summon Lich
-Fairy : Starfall
-Frost : Blizzard
-Holy : Rally
-Life : Mass Healing
-Magic : Lightning Strike
-Time : Time Stop
-Voodoo : Chaos Portal

CHANGELOG:
V.2.1
-Changed Scales and Collision size of Elites
-Removed Sacrifice cooldown
-Added trails through trees for rebels
-Modified some terrain
-Switched some building placements
-Added a new game mode (Players vs. CPU Empire)
--Autosetting difficulty based on number of players
-Added random weather
-Removed Rebels of people who aren't playing
-Starfall no longer effects heroes
-Added more random creatures for Voodoo Cult Special
-Added Morale for spearmen. They may run away if they are about to die.

Keywords:
rebel, rebels, kingdom, control
Contents

Rebels and Kingdom v.2.1 (Map)

Reviews
17:35, 8th Apr 2009 by bounty hunter2: Not much: - Bad terrain - No resource crediting - Malfunctioning icons - Poor tooltips - Unclear gameplay Overall: Rejected.

Moderator

M

Moderator

17:35, 8th Apr 2009 by bounty hunter2:
Not much:

- Bad terrain
- No resource crediting
- Malfunctioning icons
- Poor tooltips
- Unclear gameplay

Overall: Rejected.
 
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