- Joined
- Aug 2, 2007
- Messages
- 69
I have two vital aspects for a new map that I cant figure out how to do but I do have the general idea.
Rank System:
After a unit gets a certain amount of kills, have that unit replaced with a stronger type. For example: If a footman for Player 1 gets 5 kills, replace it with a Captain.
Timed Income:
I already know how to do the event and actions of this trigger, but I cant seem to figure out the condition. This is what it would look like:
Rank System:
After a unit gets a certain amount of kills, have that unit replaced with a stronger type. For example: If a footman for Player 1 gets 5 kills, replace it with a Captain.
Timed Income:
I already know how to do the event and actions of this trigger, but I cant seem to figure out the condition. This is what it would look like:
- Income
- Events
- Time - Income_Timer expires
- Conditions
- Actions
- Player - Add 10 to Player 1 (Red) Current gold