zseriusz
Z
zseriusz
Okay, what i'm trying to do is a trigger that when you reach a point, it starts another level randomly, but of course, never repeating the anothers, like the series of Area of ice escape, exactly the same. So i made this idea.
Reaching Level 1 final point.
Reaching Level 1 final point.
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Level 1 End
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Acontecimientos
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Unit - A unit enters Level 1 End <gen>
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Conditions
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(Owner of (Entering unit)) No equal to Jugador 12 (marrón)
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Actions
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Unit - Kill (CÃ*rculo de poder (medio) 0000)
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Trigger - Turn on Levels NExt <gen>
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Trigger - Turn off Level 1 <gen>
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Trigger - Turn off Level1cheese <gen>
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Trigger - Turn off Puerta1 <gen>
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Trigger - Turn off Flashers1 <gen>
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Trigger - Turn off Flashers2 <gen>
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Trigger - Turn off Flashers3 <gen>
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Trigger - Turn off Flashers4 <gen>
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For each (Integer A) from 1 to 11, do (Actions)
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Bucle: Actions
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Unit - Move Hero[(Integer A)] instantly to (Center of Respawn)
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Unit group - Pick every unit in (Units in Level 1 visibility <gen>) and do (Actions)
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Bucle: Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If: Conditions
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(Owner of (Picked unit)) Equal to Jugador 12 (marrón)
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Then: Actions
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Unit - Remove (Picked unit) from the game
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Else: Actions
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For each (Integer A) from 1 to 11, do (Actions)
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Bucle: Actions
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Unit - Hide Revivir_Circulo[(Integer A)]
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Trigger - Turn off (This trigger)
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Levels Next
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Acontecimientos
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Conditions
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Actions
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Set RandomLevels = (Random integer number between 1 and 2)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If: Conditions
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RandomLevels Igual a 1
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(Lifepoints of CÃ*rculo de poder (medio) 0000 <gen>) Higher or equal to 10.00
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Then: Actions
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Set Respawn = Level 1 <gen>
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Trigger - Turn on Level 1 <gen>
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Trigger - Turn on Level1cheese <gen>
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Trigger - Turn on Puerta1 <gen>
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Trigger - Turn on Level 1 End <gen>
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Player Group - Pick every player in (All players matching ((((Matching player) slot status) Igual a Is playing) and ((((Matching player) controller) Igual a User) and (((Matching player) controller) No igual a Rescatable)))) and do (Actions)
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Bucle: Actions
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Camera - Set the camera bounds for (Picked player) to Level 1 visibility <gen>
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Unit group - Pick every unit in unitgroup and do (Unidad - Move (Picked unit) instantly to (Center of Respawn))
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Else: Actions
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Trigger - Turn on Randomize Levels <gen>
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Trigger - Turn off (This trigger)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If: Conditions
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RandomLevels Igual a 2
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(Vida of CÃ*rculo de poder (medio) 0001 <gen>) Mayor que o igual a 10.00
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Then: Actions
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Set Respawn = Level 2 <gen>
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Trigger - Turn on Trucks <gen>
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Player group - Pick every player in (All players matching ((((Matching player) slot status) Igual a Está jugando) and ((((Matching player) controller) Igual a Usuario) and (((Matching player) controller) No igual a Rescatable)))) and do (Actions)
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Bucle: Actions
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Camera - Set the camera bounds for (Picked player) to Level 2 Visibility <gen>
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Unit group - Pick every unit in unitgroup and do (Unidad - Move (Picked unit) instantly to (Center of Respawn))
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Else: Actions
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Trigger - Turn on Randomize Levels <gen>
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Trigger - Turn off (This trigger)
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Trigger - Turn on Randomize Levels <gen>
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Trigger - Turn off (This trigger)
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Randomize Levels
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Acontecimientos
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Condiciones
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Acciones
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Trigger - Turn on Levels NExt <gen>
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Trigger - Turn off (This trigger)
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