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Ragnaros Classic

Credits to Blizzard
model edited based on Ragnaros - Zenonoth, Blizzard Entertainment

Features
Edit:
1.minimize textures used
2.resize model, fix attachment points.
3.enhance weapon light
4.portrait cam and animation

  • Compatible in SD and HD.
  • Material works, shading fixed, normals recalculated.
  • Minimized geosets and textures used.
  • Portrait & cam, attach ref points fixed.
  • To use Walk and Walk fast
  • Scale model: Use GoldenEgg WC3ModelBatchEditor to scale model without destroying model elements (Recomended)
Preview
Previews
Contents

Ragnaros Classic (Model)

Reviews
Zenonoth
Displays properly in wc3 editor Model works and displays fine in both SD & HD modes ingame Health & Mana bars display properly ingame Has a Portrait and its' camera-facing is properly placed. All attachment point(s) are working Has simple .blp texture...
I need to learn how you can produce such good particle effects. The particle effect preview in TRMS does not appear to be able to preview them properly or at least similarly to in-game.
Yes it is hard for traditional/old conversion method to produce particles the same performance as it in WOW, usually it need handmade adaption works. For this one i transplanted particles from Ragnaros - Zenonoth, Blizzard Entertainment i think it performs properly. but geosets and other things from my wip resource.
 
Review

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What the model has as per the date of this review

  • Displays properly in wc3 editor
  • Model works and displays fine in both SD & HD modes ingame
  • Health & Mana bars display properly ingame
  • Has a Portrait and its' camera-facing is properly placed.
  • All attachment point(s) are working
  • Has simple .blp texture import paths (Just remove the war3mapimported\)
  • Decent particle(s)
  • Basic animation(s) are present (Walk/Attack/Stand/Death)
What it doesn't have as per the date of this review

  • No teamcolor aside of particles
Review Status


Personal Comments

  • Superb work!
Hive-Review-Line.png

Verdict: 5/5 - Approved

 
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