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Questions?

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Level 27
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Some questions?

1 - Will diablo have difficulty modes like normal/nightmare/hell or is the game so big that it will take you up to level 80 when not having the intention to level?
2 - Will there be new item classifications?
3 - Will it be strictly a RPG? Or will it be more open so you can run around the world with more freedom but are still bound to finish the story.
4 - Will open and closed battle.net still exist? Or will there be just one b.net where you can also let your single player char play on? (It's kind off fucking anoying to play out the game and then wanna go to play on b.net and have to do it all from the begin again!!!!!!)
5 - Will there be acts? Howmany? Open world? Huh?
6 - 6 Quests per act is stupid, will there be more story quests and also regarding side-quests when you need money or something?
7 - Will money finally be worth something? Not only used for gambling! (Offcourse it will)

Well?

I didn't see this in the FAQ ^^

What do you think?
 
Level 27
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1 - Will diablo have difficulty modes like normal/nightmare/hell or is the game so big that it will take you up to level 80 when not having the intention to level?

I think NO :p

Well it's quite boring but at the other hand it's also fun. But they only did that for increasing the droprate and xp because you could level to 99. Now the world is bigger i think =p
 
Level 17
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I heared levels will be limited to 99 again.
However I can't anwser your question mainly because the official D3 site does not tell these things.
Why?

Well basicly because they are not far enough with their development for now.. xD
You'll just have to sit and wait till their ready with the game just like me and all the others... =:(
 
Level 8
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Well, can you imagine that perfect map generator that can generate massive 3d environment?

There wouldn't be much difference in generating large dungeons but making random forest could look weird but still possible since it's just about placing some trees, rock and quest-special objects.
Anyhow, map generator for 3d environment would prove that blizzard knows how to make great games ^^
 

Dr Super Good

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Pah, map generators for Diablo are simple.

If you notice carefully, in D2 the random areas were actually not so random. They were made of standard units or shapes or structures which were added onto each other, often resulting in bugs where a soc or character with enigma could teleport onto lava or into a wall. Even the layout of some random areas was predictable and allowed people to know where the next floor is without a map hack (WSK2 WP to WSK3) Objects inside the rooms were random thou.

In D3 it will be EXACTLY the same. It will use repeating 3D elements to build its randomly made dungeons. However due to D2 using only 1-2 GB of space, the number of units was limated. In D3, I expect random areas to appear more random as they will have more random parts available to construct them from as I would not be suprized to see D3 being 8 odd GB like most modern PC games. Also in 3D, they can add random wall hangings and background decorations again making it feel more random.
 
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