- Joined
- Aug 27, 2004
- Messages
- 471
Ok, i have recently gotten into jass upon learning it could use functions that the conventional triggering method could not. (Trackable mapping ^,^)
But i have a few questions (Sorry if they've been awnsered):
In every blizzard game, blizzard at the very least destroys all variables instantly after use. But my question is, would nullifying the variable be more efficient?
Blizzard likes jass, thats not to unusual seeing as they programmed the language. But im wondering if jass triggers reduce lag (Does the trigger editor normal convert to Trigger > Jass > ASCII? or just Trigger > ASCII?).
Functions. Functions take XXX and return XXX. I have a two part question:
Do i need to generate a local for the "take XXX" part? Or are the locals generated by the call function?
And how do i find what was returned?
Additional functions:
The only function i know that is not possible with conventional triggers is trackable grid mapping. Are there any others?
Thanks for your time, Modeler.
But i have a few questions (Sorry if they've been awnsered):
In every blizzard game, blizzard at the very least destroys all variables instantly after use. But my question is, would nullifying the variable be more efficient?
Blizzard likes jass, thats not to unusual seeing as they programmed the language. But im wondering if jass triggers reduce lag (Does the trigger editor normal convert to Trigger > Jass > ASCII? or just Trigger > ASCII?).
Functions. Functions take XXX and return XXX. I have a two part question:
Do i need to generate a local for the "take XXX" part? Or are the locals generated by the call function?
And how do i find what was returned?
Additional functions:
The only function i know that is not possible with conventional triggers is trackable grid mapping. Are there any others?
Thanks for your time, Modeler.