So after an eternity I came back to my Naznoran project... One thing that has caused me SO much grief are the quests...
These are the two quest triggers I have currently. Its a test quest, you go near a pig, get a quest instantly, go to a nearby zergling, and the zerg kills the pig.
1. The pig doesnt have the golden ! above his head
2. The quest menu button appears, but does not flash
3. The quest does not say "complete" when completed.
Any chance anybody can help?
~ MUSIC TRIGGER ~
Right now I am using the following trigger for zoning in-game.
Thanks for reading, and thanks to anyone who helps!
These are the two quest triggers I have currently. Its a test quest, you go near a pig, get a quest instantly, go to a nearby zergling, and the zerg kills the pig.
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ZergPigquestGet
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Events
- Unit - A unit comes within 256.00 of Pig 0593 <gen>
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Conditions
- ((Triggering unit) is A Hero) Equal to True
- (Owner of (Triggering unit)) Equal to Player 1 (Red)
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Actions
- Trigger - Turn on ZergPigquestComplete <gen>
- Trigger - Turn off (This trigger)
- Game - Display to (All players) the text: Piggy!
- Quest - Enable ZergPig
- Quest - Create a Optional quest titled Pigpig with the description I wanna be eaten by..., using icon path ReplaceableTextures\CommandButtons\BTNPenguin.blp
- Quest - Change the title of ZergPig to Zerg eats Piggy
- Quest - Change the description of ZergPig to Go to the Zergling ...
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Events
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ZergPigquestComplete
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Events
- Unit - A unit comes within 256.00 of Zergling 0594 <gen>
-
Conditions
- ((Triggering unit) is A Hero) Equal to True
- (Owner of (Triggering unit)) Equal to Player 1 (Red)
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Actions
- Quest - Mark ZergPig as Completed
- Game - Display to (All players) the text: o_O PIGGY I SAY!!
- Unit - Order Zergling 0594 <gen> to Attack Pig 0593 <gen>
- Trigger - Turn off (This trigger)
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Events
1. The pig doesnt have the golden ! above his head
2. The quest menu button appears, but does not flash
3. The quest does not say "complete" when completed.
Any chance anybody can help?
~ MUSIC TRIGGER ~
Right now I am using the following trigger for zoning in-game.
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Draiek M
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Events
- Unit - A unit enters Draiek <gen>
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Conditions
- ((Triggering unit) is A Hero) Equal to True
- (Owner of (Triggering unit)) Equal to Player 1 (Red)
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Actions
- Environment - Set sky to Lordaeron Summer Sky
- Sound - Play ArthasTheme <gen>
- Game - Display to (All players) the text: Draiek
- Trigger - Turn off (This trigger)
- Wait 10.00 seconds
- Trigger - Turn on (This trigger)
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Events
Thanks for reading, and thanks to anyone who helps!