Here you go, it's what I think you wanted but I don't really know since Pyroblast has changed over the years. (I don't even play WoW)
To import it you'll need to copy some stuff from the object editor:
Unit: Dummy (Uncle)
Ability: Pyroblast (Hero)
Ability: Pyroblast (Dummy - DoT)
Buff: Pyroblast (Hero - Hidden)
Buff: Pyroblast (Dummy - DoT)
Make sure the Abilities and Buffs are linked together!
Then copy and paste the
Copy And Paste Me folder from the trigger editor.
Then modify the
Pyroblast Setup trigger:
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Pyroblast Setup
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Events
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Time - Elapsed game time is 0.00 seconds
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Conditions
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Actions
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-------- Define the abilities and buffs (you can delete these 4 variables if you know how to update the triggers): --------
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Set VariableSet Pyroblast_Ability_Hero = Pyroblast (Hero)
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Set VariableSet Pyroblast_Buff_Hero = Pyroblast (Hero - Hidden)
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Set VariableSet Pyroblast_Ability_Dummy = Pyroblast (Dummy - DoT)
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Set VariableSet Pyroblast_Buff_Dummy = Pyroblast (Dummy - DoT)
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-------- --------
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-------- Define the initial damage, damage per second, and duration per level: --------
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Set VariableSet Pyroblast_Scaling_Damage[1] = 75.00
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Set VariableSet Pyroblast_Scaling_Damage[2] = 150.00
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Set VariableSet Pyroblast_Scaling_Damage[3] = 225.00
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-------- --------
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Set VariableSet Pyroblast_Scaling_DPS[1] = 10.00
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Set VariableSet Pyroblast_Scaling_DPS[2] = 20.00
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Set VariableSet Pyroblast_Scaling_DPS[3] = 30.00
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-------- --------
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Set VariableSet Pyroblast_Scaling_Duration[1] = 4.00
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Set VariableSet Pyroblast_Scaling_Duration[2] = 8.00
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Set VariableSet Pyroblast_Scaling_Duration[3] = 12.00
This spell is designed using these two systems:
Relativistic Missiles v2.8 by Chopinski Introduction First of all, Credits and thanks to BPower, Dirac, and Vexorian for their missile systems at which I based this system upon, and to AGD for the help with effect orientation methods. This is a Missile system that I put together...
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Why Unit Indexing is Important For those not familiar with unit indexers such as UnitIndexingUtils, AutoIndex, Perfect Unit Indexing (PUI), Advanced Indexing and Data Storage (AIDS) or Unit Indexer, this can give you a bit of a crash-course. You definitely want to make your spell MUI. To do...
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Both of which are very powerful and useful to have. Keep in mind that you should only have one of each of these systems in your map! The Missile system comes with other systems as well, so if things start breaking then that may be why. That being said, it should be fine. Also, with the Unit Indexer system
you should not be using the Set Unit Custom Value action
anywhere. The system needs to use this Action
exclusively. That being said, the system provides a much better alternative as it allows you near unlimited Custom Values in the form of Variable Arrays.
The custom value fix is easy. This old method:
-
Unit - Set (Triggering unit)'s custom value to 5
Becomes this:
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Set Variable MyInteger[(Custom value of (Triggering unit)] = 5
You're now tracking the value 5 inside of the MyInteger variable (a variable you would have created yourself). This value is now "attached" to the (Triggering unit) since no other unit will share it's Custom Value.