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Projectile that does not hit exact spot of attack?

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Is it possible, without using a projectile system or having a trigger that fires too often (like when a unit attacks, as the would be many units attacking at once here and it would cause performance problems) to make it so a projectile does not hit the exact spot of attack and deals AoE damage in a small area around impact? Imagine a catapult with an attack AoE of 25 but whose attack can hit any area near the attack point.

With a channeled spell I can easily just order the unit to play its animation while spawning a dummy to do the actual attack in a small area but Id like it to be done as a regular attack.

Disease cloud spawned units do not count as summons and therefore I cannot use those to track it.

Also does using Orb of Lightning with a point target ability work when combined with an Artillery Attack type? Or maybe some sort of spell that count as a summon for the sake of triggers (eg it has refference to both Summoner and Summoned unit) and is cast when a unit attacks? As I said, disease cloud gave me no luck.
 
I don't think that there is an ability that intentionally misses the target.

You could try out the healing spray ability, though. I think it has a parameter for area spread and you can set the number of missiles it fires. I think you can also set the healed amount to a negative number to make it deal damage.
 
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