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[PROJECT] Battlefield: Starcraft

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Battlefield: Starcraft
This is an FPS map. Concept is based on the Battlefield series, particularly in terms of the central role that vehicles take in the map. However there are no restrictions, and thus room for creative freedom. Ideally, the completion of this map will coincide with blizzard’s efforts to fix the current lag issues with FPS on bnet.

As of 08/17 game is in pre-production. Production will begin fully once the final team has been decided upon. The recruitment section is at the bottom of the post, and identifies currently available positions.

  • • Realistic piloting of air vehicles such as the Wraith and Banshee
    • Realistic driving of land vehicles such as the Siege Tank, Goliath and Vulture
    • Standard FPS elements – Camera, Controls, Weapons, Grenades, Crosshair etc
    • Persistent and encrypted ranking system for players
    • As Destructible an environment as possible
  • • Sniper
    • Medic
    • Engineer
    • Assault
    • Heavy Assault
    • Firebat
    • Reaper
  • • Hellion
    • Tank
    • Goliath
    • Vulture
    • Odin
    • Wraith
    • Banshee
    • Dropship
  • • Basic Driving System (Starcraft 2)

    • The Tainted Sea – Hero Arena (as El-Sevio on Lordaeron, Warcraft 3 TFT)

    • Land of Legends (co-creator as WoD-Firen on Northrend, Warcraft 3

    • Particle & Entity Engine (Warcraft 3 TFT)
    • Martial Arts Tournament (Warcraft 3 TFT)
    • Destinies – Cyrillian Empire RPG (Warcraft 3 TFT)
    • Warcraft Reality (Warcraft 3 TFT)
    • Advanced Projectile Engine (Warcraft 3 TFT)
Positions needing to be filled:
  • • Co-Lead Designer
    • Terrain and Map Designer
    • 2D Artist
    • 3D Artist / Modeller
    • Someone proficient with scripting / data editor
if you have skills in any of these and would like to join this project, please post below!
 
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