I found that deleting a location also deletes the value that was copied from them.
In this case, double ping is expected at a random point. But this does not happen; one ping occurs at a random point and the second in the center of the map.
Explain please how to avoid it and why it happends.
PS Im using common Warcraft 3 Reforged WE.
In this case, double ping is expected at a random point. But this does not happen; one ping occurs at a random point and the second in the center of the map.
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Ping
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Events
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Conditions
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Actions
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Set VariableSet Temp_loc = (Random point in (Entire map))
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Set VariableSet PingPoint1[1] = Temp_loc
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Cinematic - Ping minimap for (Player group(Player 1 (Red))) at PingPoint1[1] for 3.00 seconds
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Custom script: call RemoveLocation(udg_Temp_loc)
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Cinematic - Ping minimap for (Player group(Player 1 (Red))) at PingPoint1[1] for 3.00 seconds
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Explain please how to avoid it and why it happends.
PS Im using common Warcraft 3 Reforged WE.