• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Problem with passive-active spells

Status
Not open for further replies.
Level 2
Joined
Jun 10, 2011
Messages
5
I tried to make several abilities, some of them did work
but some of them ( like when i use dummy of shadow strike "hero skill"), it causes damage malfuction.
then
i want asking for assistance :
how to make the ability work instantly / running as usual as it is supposed to be?
because i have to order my units to attack first, then the abilities will work , if not so the abilites got inactive...

i know this isnt funny.


here i attach the map i made :



hope u assist me.

thank u so much !
:vw_wtf::vw_wtf:
 

Attachments

  • Simple Active-Passive Spell System edited.w3x
    16.5 KB · Views: 49
Level 33
Joined
Mar 27, 2008
Messages
8,035
The test map name concept sounds familiar . . .
Haha, definitely one of my test map

You don't need to use Orb of Slow or whatever to make a suitable solution for this problem
Because by using the Orb, you will have to order it to attack to let out the passive ability, it's hard-coded engine, you can't change it

As you can see from my original test map, just make the execution from trigger, rather than order your tower to attack it

Here's the original version.
 

Attachments

  • Simple Active-Passive Spell System.w3x
    14.4 KB · Views: 54
Status
Not open for further replies.
Top