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[Trigger] Problem with Creep Respawn

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Level 1
Joined
Mar 5, 2009
Messages
1
I got a problem wich is very annoying for me..
Look at this
ImageShack - Image Hosting :: trghlp.png

As you can see at the end if the creep respawns he respawns on the place where the unit died.. My question is.. How do I make the respawn place at the place where I have putten my creep on? ( So the spawn place if the game starts )

I saw something about the X and Y about creeps or something.. Can somebody explain me and fix it? Thanks.
 
Level 2
Joined
Jan 10, 2009
Messages
30
  • Creep Respawn1
  • Events
    • General - Map Initilization
  • Conditions
  • Actions
    • Unit Group - Pick every unit in (Units in Playable map matching((Matching Unit is owned by Neutral Hostile)) and do Actions
    • Actions - Loop Actions
      • Set CreepPoint[Custom value of (Picked Unit)] - Unit Position of (Picked Unit)
  • Creep Respawn2
  • Events
    • Unit - A Unit Dies
  • Conditions
    • (Dying unit) is owned by (Neutral Hostile) Equal to True
  • Actions
    • Set DeadUnit = Units of type (Triggering Unit)
    • Wait - 2.00 seconds
    • Unit - Create 1 DeadUnit at CreepPoint[Custom value of (DeadUnit)]
 
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