- Joined
- Nov 17, 2010
- Messages
- 1,266
I have a spell that is channeled by one of my heroes that slowly reduces animation speed to 0, slowly changes their color to blue, and then locks them in ice completely frozen.
The problem is when the spell is over and I revert them to 100% of their original color they lose any custom color tinting I gave them in the object editor. I am really hoping I don't have to change the color of each unit in magos and then reimport them into the game with a bunch of different colors. I also thought about keeping track of colors in a hashtable but before I go through all that work I would like to know if there is a simpler way I may be overlooking.
Thanks in advance
The problem is when the spell is over and I revert them to 100% of their original color they lose any custom color tinting I gave them in the object editor. I am really hoping I don't have to change the color of each unit in magos and then reimport them into the game with a bunch of different colors. I also thought about keeping track of colors in a hashtable but before I go through all that work I would like to know if there is a simpler way I may be overlooking.
Thanks in advance