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Prince of Persia project

Should it be like the one from WW or T2T?


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Level 7
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Feb 6, 2006
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Mecheon said:
Oh, 7-8k polys?

I'll delete it now. Thank you for pointing that out

guess I went a little overboard

the exact polys for his Seph model is 5146 polys

I've seen a model around here with 7-8k polys

plus N0000001's models are nicely done, but have alot of polys

So Mecheon, it would not be a good idea to delete the Seph model

Reasons

1. you would have to delete all the other high poly models, which would wipe out half the models section if not more

2. you'll piss off a good majority of FF7 fans, most of which are probably here

3. Seph fangirls will most likely kill you, and nothing is scarier than a pissed Rabid Seph Fangirl

hope this doesn't offend

----------

But the moral is: You can't have a good model, without a lot of polys
 
Level 25
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Mar 31, 2004
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You can have good models without lots of polys. Look at Jig's robot: 752 polys. Nasr's shaman? 503

Notice how that Sephiroth isn't in the DC section and those two models are

And I don't care if I piss off FF fanboys. They pissed me off first by overrating the game and acting like it was the greatest thing since sliced bread, and that Sephiroth was the very empitomy of evil

As for the fangirls? I'll tell them to get a life
 
Level 5
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May 13, 2004
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You still got 2k polygons in what Bustr_Bladr torso or the whole Prince?

Also I played around the Prince model and his "attachments"(modified your Dagger a little and added a sword) and it has 2389 polygons. If you want to know the numbers:
-Dagger: 272
-Sword: 210
-Prince without hair: 1571
 
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