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Prevent a player's name showing on a unit?

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Jul 2, 2009
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How do you stop a players name appearing above a selected unit?
I'm making a sort of 'who is the killer' type map, and when the 'killer'
transforms (I'm going to probably base it off bear form) you can see
their name which gives them away... I've removed team colour for the
transformed unit, and i want the only way you can tell who someone
is by looking at their units team colour.

If you have ever played parasite 2 you will notice that their names show up
just as a square on a unit, is there anyway of doing this in GUI?
 
of course there a couple ways.

One: There is the Locust - Hide - Remove Locust -Unhide trick. It is a bit of work, but you can look it up.

Two, just loop through all the player names and set them to "". You'd have to use a custom chat system, but that is alright (p2 has an excellent one).

Other then that you are sort of limited. Perhaps someone can add stuff to what I've said.
 
Try this trigger:
  • Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Game - Enable pre-selection functionality (Disable pre-selection circles, life bars, and object info)

ty i think that worked, however im not sure how to test it unless hosting the map on bnet, and also, is there a way to hide

the colour of the player on the minimap?
 
yes there is.

  • Actions
    • Game - Disable ally color button and Disable creep camp button
    • Game - Set ally color filtering to 0
That way they can't change their allies oro not, and their minimap will not show peoples colors.
 
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