- Joined
- Feb 11, 2008
- Messages
- 809
Okay since it has not yet been successfully done I am working on a pokemon map it will be no were near the size of the actual game but it will use all the originals from pokemon yellow version and have matching systems to give you the feeling that your back on the old game boy color.
In this map i have already made the movement system and a few others including a pokeball system but my pokeball system just gives certain percentages to catch each different pokemon.
I need a system that starts a pokemon off at a certain % capture rate and as its health lowers the rate raises so basically the weaker the pokemon gets the easier it is to catch and if at all possible i would like it to be done in JASS/vJASS really anything except GUI.
With this system i need functionality thats really easy such as;
system.addunittype(unit type of pokemon, % to start the pokemon out at)
and with the percentages it needs to be just regular 1-100 to keep it simple.
please and thank you for anyone who can do this for me and of course you will be added to credits and +reped.
In this map i have already made the movement system and a few others including a pokeball system but my pokeball system just gives certain percentages to catch each different pokemon.
I need a system that starts a pokemon off at a certain % capture rate and as its health lowers the rate raises so basically the weaker the pokemon gets the easier it is to catch and if at all possible i would like it to be done in JASS/vJASS really anything except GUI.
With this system i need functionality thats really easy such as;
system.addunittype(unit type of pokemon, % to start the pokemon out at)
and with the percentages it needs to be just regular 1-100 to keep it simple.
please and thank you for anyone who can do this for me and of course you will be added to credits and +reped.