- Joined
- Aug 15, 2014
- Messages
- 24
I've been playing around with distance to target, and I can't understand this one...
The idea, is a TD with "preset" selectable dummies.
But for some reason, the distance gets all weird, and each player gets different results!?


For Player 1, the above tower is removed.
Player 2 lacks the tower positioned to the right.
Player 3 is missing both up and right.
Player 4 works fine...?!
The "code" is identical in all directions (except for degrees).
The terrain is flat and buildable.
The collision is less than distance.
I've also noticed that if I disable the remove-trigger, the tower is 1 grid further.
So I'm guessing that grid/distance is the problem?
The idea is to get a tower in each direction, with 1 grid-space between them.
Thanks in advance!
The idea, is a TD with "preset" selectable dummies.
But for some reason, the distance gets all weird, and each player gets different results!?


For Player 1, the above tower is removed.
Player 2 lacks the tower positioned to the right.
Player 3 is missing both up and right.
Player 4 works fine...?!
The "code" is identical in all directions (except for degrees).
The terrain is flat and buildable.
The collision is less than distance.
I've also noticed that if I disable the remove-trigger, the tower is 1 grid further.
So I'm guessing that grid/distance is the problem?
The idea is to get a tower in each direction, with 1 grid-space between them.
Thanks in advance!
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