- Joined
- Aug 27, 2005
- Messages
- 3
Is it possible to access whole states of a unit like Object Editor do, and then further modify them by function or something, such as (It's only a example, it's not a precise JASS syntex, and of course it's not a precise statement.)
Unit u
u=GetTriggerUnit()
u.AttackSpeed=1000
u.AttackType=Chaos
Extremly appreciated for answering.
Unit u
u=GetTriggerUnit()
u.AttackSpeed=1000
u.AttackType=Chaos
Extremly appreciated for answering.