- Joined
- Jun 4, 2007
- Messages
- 1,480
Hay
I'm making a strafing system for a map and I'm having som issues with animations. The thing is that units don't walk sideways (appart from crabs), so I solved it by making a looping move trigger. During the looping movement I want the walk animation to play (Marine model).
Now playing the animation every 0.02 seconds doesn't work too well so I made a lil' system that plays the animation manually. Then I realised there is no trigger action for playing animations from offset (like you can start music from 10 sec into the track).
I think I saw a "Play animation from offset" action in WEU a few years ago and in that case it could be possible to do with a custom script. But my knowledge in custom scripts is easily compared with the word "ZERO".
Summary: I need a cutsom script that plays animations from offset, if possible.
Thanks in advande.
I'm making a strafing system for a map and I'm having som issues with animations. The thing is that units don't walk sideways (appart from crabs), so I solved it by making a looping move trigger. During the looping movement I want the walk animation to play (Marine model).
Now playing the animation every 0.02 seconds doesn't work too well so I made a lil' system that plays the animation manually. Then I realised there is no trigger action for playing animations from offset (like you can start music from 10 sec into the track).
I think I saw a "Play animation from offset" action in WEU a few years ago and in that case it could be possible to do with a custom script. But my knowledge in custom scripts is easily compared with the word "ZERO".
Summary: I need a cutsom script that plays animations from offset, if possible.
Thanks in advande.