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Players experience with Legendary maps (480x480)

Level 2
Joined
Dec 5, 2016
Messages
6
Been developing a legendary map for quite a time and I feel I need to be honest with me in how welcomed or realistic is it to find players to play such a big map. Good thing is not literal 480x, the important portion is half of that, while the other half is secondary and for the final release.

The pros that I see:
Games that I think i compare this with, in war3, usually scale down units and make their hitbox so small that micro becomes very difficult if not impossible. Using a legendary map would allow me to keep the same scale of units as a melee match.

The problems i'm worried:
1. is it stable for multiplayer, and 15+ playerS?
2. do people even want to play a battlefield of a size of 480x240 ?

If you have any legendary size maps to recommend me checking, or any other kind of insight, i'd really appretiate!.
 
Last edited:
Level 34
Joined
May 14, 2021
Messages
1,623
Some legendary maps, especially the ones with lots of objects present in the map and 24 players, tend to ruin the in-game performance a lot.
I can't provide such a recommended maps since I haven't been tested this kind of map. As we may know on, not everyone will be able to play this kind of map at acceptable FPS rate. It gets even worse if you attempt to play that map with HD graphics, which literally fills up the GPU use or something (probably because the game engine is unstable and not optimized).
 
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