- Joined
- Dec 16, 2017
- Messages
- 418
Hello guys, i am having some issues, but i don't know from where..i haven't modified anything regarding the placing units from the triggers from the original map given by Tr1nity for Tr1nity ORPG.
After i modified the triggers, just as aspects so i could find them easier, and to make more sense to make in the matter of arrangement..i get a stupid bug. When i start the map, the units get placed like this, and also, no one can move, or they have a chance to move for like 1 unit distance, but the move looks like a blink with no effect rather than a walk.
Before this, i observed when i tried to make some spells with events like "A unit enters entire map", that it gave me this bug, so i've quit trying to make spells based on that event, but now it suddenly appeared without any clue..What could it be?
I have 6 triggers like this, because job 4 heroes get's their spells via triggers adding ability, and not by skillpoints, so when you save your hero and load it next game, you don't get the skills even if you've saved your character with them before, so i need these triggers to add the skills when loading.
After i modified the triggers, just as aspects so i could find them easier, and to make more sense to make in the matter of arrangement..i get a stupid bug. When i start the map, the units get placed like this, and also, no one can move, or they have a chance to move for like 1 unit distance, but the move looks like a blink with no effect rather than a walk.
Before this, i observed when i tried to make some spells with events like "A unit enters entire map", that it gave me this bug, so i've quit trying to make spells based on that event, but now it suddenly appeared without any clue..What could it be?
I have 6 triggers like this, because job 4 heroes get's their spells via triggers adding ability, and not by skillpoints, so when you save your hero and load it next game, you don't get the skills even if you've saved your character with them before, so i need these triggers to add the skills when loading.
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Thief Job 4 Load
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Events
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Unit - A unit enters (Entire map)
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Conditions
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(Unit-type of (Triggering unit)) Equal to |c0000FF7F[Thief] - |c00FF00FF[Job 4]|r
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Actions
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-------- Learning --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of (Triggering unit)) Greater than or equal to 25
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(Level of Fan of Knives Thief Job 4 for (Triggering unit)) Equal to 0
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Then - Actions
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Unit - Add Fan of Knives Thief Job 4 to (Triggering unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of (Triggering unit)) Greater than or equal to 50
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(Level of Mirror Image Thief Job 4 for (Triggering unit)) Equal to 0
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Then - Actions
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Unit - Add Mirror Image Thief Job 4 to (Triggering unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of (Triggering unit)) Greater than or equal to 75
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(Level of Lifesteal Thief Job 4 for (Triggering unit)) Equal to 0
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Then - Actions
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Unit - Add Lifesteal Thief Job 4 to (Triggering unit)
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Else - Actions
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-------- Leveling --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of (Triggering unit)) Greater than or equal to 60
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(Level of Fan of Knives Thief Job 4 for (Triggering unit)) Equal to 1
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Then - Actions
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Unit - Set level of Fan of Knives Thief Job 4 for (Triggering unit) to 2
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of (Triggering unit)) Greater than or equal to 85
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(Level of Mirror Image Thief Job 4 for (Triggering unit)) Equal to 1
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Then - Actions
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Unit - Set level of Mirror Image Thief Job 4 for (Triggering unit) to 2
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of (Triggering unit)) Greater than or equal to 110
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(Level of Lifesteal Thief Job 4 for (Triggering unit)) Equal to 1
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Then - Actions
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Unit - Set level of Lifesteal Thief Job 4 for (Triggering unit) to 2
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Else - Actions
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