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The Pinoy Resources Society [Picture] Beetle Island Retrospective Comparison

Discussion in 'Legacy Social Groups' started by Ken-E, May 28, 2013.

  1. Ken-E

    Ken-E

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    Beetle Island Retrospective Comparison
     

    Attached Files:

  2. Roland

    Roland

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    it supposed to have roads, trees and moar!
     
  3. Orcnet

    Orcnet

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    I thought you left hive for good! nice comeback :p
     
  4. TaShadan

    TaShadan

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    awesome! you should use destructable rocks for the mountains on the island. In wc2 you were able to destroy these rocks with demolition/goblin teams.
     
  5. Ken-E

    Ken-E

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    @iAardvark
    Just a comparison of the layout, and this would also serve as a WiP for the final release.
    @Orcnet
    Haha, nobody said I left the Hive!
    @TaShadan
    That's gonna be extra tricky, I'll see what I could do. But again, this is a Warcraft 3 remake, so don't expect it to be completely like WC 2. :)

    Thanks for checking this out.
     
  6. TaShadan

    TaShadan

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    you could create normal mountains but let some gaps for destructable rocks on some places
     
  7. z.ky

    z.ky

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    Or you can use rocks, creating a new destructible, pointing it as(for example) bridge, so you can choose which units can attack it, change agibility, and size, this way they may look like mountains
    [​IMG]
     
  8. sonofjay

    sonofjay

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    Kkkkkkkkkeeeeeeeeeennnnnnnnnnnnnnyyyyyyyy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
     
  9. Blood Raven

    Blood Raven

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    I won't recommend you using destructibles blocking the path, since the AI don't break those and will be trapped on an island. Instead, you could add some cliffs with rocks and some gaps here and there with a rocky archway or something...
    Also add a shipyard at the starting points, that would be great.
    Great work as always :)