- Joined
- May 21, 2013
- Messages
- 1,637
dont forget to link the map in the contest page
(0 ratings)
dont forget to link the map in the contest page
great!!i think i did, didnt i?![]()
Wow. Gives me strong Ancient Isles vibes. Some props wouldn't hurt imo.
#1 Layout seems decent. Reminds me of other maps.
#2 Remove boats, generally disliked feature. Replace laboratory or add a small path for a hero to sneak in and harass. Just don't use boats.
#3 The map has pretty wide paths, this is good. Just add a few chokepoints for strategic play.
#4 Raise terrain height more, add some humps and bumps. It makes the map look more organic.
#5 Good variation of terrain textures
#6 Creeps look fine.
#7 Shop camp is not closed off and players will draw aggro when running past towards red goldmine.
#8 Too many trappers. I like trappers, but 3 is 1 too many in a camp. Im talking about shop camp here.
#9 Same with triple trapper camp, replace 1 trapper with ogre 3.
#10 Islands lack texture and trees.
#11 Not sure what i feel about islands. I think you should have access to them through lab.
#12 Crazy idea here, but if you insist on using boats, put them on the shallow water near base.
#13 If you establish a tower island it will be impossible to stop.
#14 Doesn't feel like theres a whole lot to do in the center.
#15 Both land expansions would be more exciting if they were both orange camps. Your opponent would have to guess where you would expand of the two places.
#16 I feel like you could use space more efficiently. For example with the two tall cliffs in center.