- Joined
- Aug 15, 2007
- Messages
- 145
Anybody know how i can achieve this?, spawns a rune every x game seconds, and checks if a rune is alrdy in the spot then skips the trigger then waits until the rune is removed to trigger another random rune to be spawned. The trigger i have seems to be buggy Spawns 1 randomly then dusnt fire again. thanks in advance