- Joined
- Feb 19, 2006
- Messages
- 237
I would like a trigger that will prevent ensnared units from attacking. This is what i have come up with so far.
-
PauseEnsnaredUnits
-

Events
-


Time - Every 0.10 seconds of game time
-
-

Conditions
-

Actions
-


Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
-



Loop - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






((Picked unit) has buff Ensnare (Ground)) Equal to True
-
-





Then - Actions
-






Unit - Pause (Picked unit)
-
-





Else - Actions
-






Unit - Unpause (Picked unit)
-
-
-
-
-
-



