I got previously a fix for one of my issues regarding AI not rebuilding any structures and it was basically to change my custom farm from call CampaignAI (CENTAUR_TENT,null) to call CampaignAI (BURROW,null), and it did work, now however after working on the map again, somehow one of the scripts kept crashing the game, because i set an order to build a great hall call SetBuildUnitEx(1, 1, 2, CENTAUR_GREATHALL) even though it did have 2 fortresses (just an attempt to try to make them rebuild the great halls) i removed it and made it back to normal yet for some reason now the AI functions the same way as it did at first even with the fix, what causes this and how to fix it?
One thing to note is that it started while i was working on making a custom loading screen for my map which i removed later thinking it was causing the Crash
I would really appreciate it if someone can give me a quick efficient way to make my Custom AI work
One thing to note is that it started while i was working on making a custom loading screen for my map which i removed later thinking it was causing the Crash
I would really appreciate it if someone can give me a quick efficient way to make my Custom AI work