Im making a brand-new ORPG , it is still deep in the development phase, so i just wanted to hear ppl thoughts of what it should be and what not. Feel free to discuss, post suggestions - any help is appreciated
Main features of the map :
-8 completely different classes to play.
-max hero level is 100, each hero has 30+ abilities and spells, synergized for group playing and solo. Most of them are triggered and stat-based
-large variety of items
-uniq bosses with their own tactics (say "no" to HP 100000000 bosses)
-stat managment, player chooses which stats to raise with level
-quests, world events
-s\l system of course
-armor-damage type sys
Already done: a part of terrain, concept for heroes, stat managment, part of spells
Requested: suggestions on gameplay, pvp system, spell ideas and in fact all your thoughts
Main features of the map :
-8 completely different classes to play.
-max hero level is 100, each hero has 30+ abilities and spells, synergized for group playing and solo. Most of them are triggered and stat-based
-large variety of items
-uniq bosses with their own tactics (say "no" to HP 100000000 bosses)
-stat managment, player chooses which stats to raise with level
-quests, world events
-s\l system of course
-armor-damage type sys
Already done: a part of terrain, concept for heroes, stat managment, part of spells
Requested: suggestions on gameplay, pvp system, spell ideas and in fact all your thoughts