Eh, don't you think you should hide the Exclamation points at (I think) the Choose your character?
Just do this:
Art: Scaling Value .1
OR if you need it not to be touched
Abilities : Locust
So, according to the screen shots: It's neat, though needs more doodads (IMO)
If you want a successful ORPG/RPG you need this (according to my fellow gamers, they hate/like the following):
1.)They HATE it when it loads too slowly (according to Teve gamers)
2.)They LOVE eye catching and very neat terrain
3.)They LOVE to see uniqueness on your ORPG/RPG
4.)They LOVE minigames/pvps to make the game less boring
5.)They HATE grinding too long in one place
6.)They HATE too short/too long ORPGs
So, in these requirments, you may pass my judgement.
In the number 3.) I said that Uniqueness from other ORPG will boost your gamers interest.
Here's some:
1.)Add some unique storyline: They hate doing this and that traveling to and fro, without knowing what's next. Add some little spice towards your game so they want to know what happened about *storyline here*
2.)Don't let the money be useless: I know, that sometimes if you get GODLY items and this and that, you no need of money. So IMO, put a little price that making 'em grind for money just for that *put the item/s here*
3.) Don't let a Dungeon be a dungeon: Be creative, add some mazes, Switches, or levers to activate bridges. Be warned though, it must not be too short/too long. Frustrated gamers wanted shorter passage in the dungeon.
4.) Quests with a twist: So, quests must have something new. Not just hack 'n' slash and bring 'em back to get money. Some players, wants to get more excitement like, killing a monster then the quest monster appears out of nowhere or something like that.
So there you have it. If there is anything I can help in your map, it is throwing ideas.