Whats New:
* New Roach talent: Swarm Resilience - Increases the health, and armor of all infected minions and tumors. Allows the tanky corpse feeders to spawn from creep tumors
* New Minion: Corpse Feeder - Low health, high armor with Chitinous Plating, deals low damage
* Security and CSO roles now gain credits from killing infested minions
* Vessels can now attack and use abilities while docked (with a very slow turn speed, giving you time to react)
* New Interfector talent: Iron Will - Infected non-minions can no longer be targeted by turrets
* Talents can no longer be researched if they are locked behind a mutation, until you actually complete the mutation.
* Talent tree visual rework
* New Mormur talent: Infested Systems - Allows you to take control of the ship control console (but not the ship itself) and have vision of the ship cameras at all time. This effectively allows you to target players with the ship turrets, enable gas or use the lockdown.
* Minor terrain updates
* Revamped the visuals of the ship
* All previous verion changes incorperated into a stable version.
* Loading performance, especially at the start of the game should be improved.
* Asteroids are no longer periodically looped through for collision events. Big performance gain here.
* Several other performance improvements, like destructable culling.
* Added grates, located in vents. Only humans and low tier aliens can enter grates because larger entities don't fit (like mechs). Grates take you to specific locations in the ship and every grate takes you to the same place. The place the grates take you gets updated about every 10 seconds, but this time is slightly extended if a grate is used, allowing for pursuit. Using a grate deals massive damage and slows you significantly for 8 seconds. Being in alien form or having repulsar boots equiped reduce the damage and the slow.
* Infected CEO no longer increases mech drain, instead increases infected damage against piloted mechs by 25% per level of the mechanoids upgrade that are completed.
* Players who have played 50 or more games can opt in or opt out of becoming an officer. The seniority system was removed and everyone who opts in has an equally random chance of getting roles.
* Cull Spawn. Host menu gained a new ability which can cull any spawn, unlimited range.
* Screen flashes red when your crew member takes damage.
* Your camera will no longer pan away from the evolutions menu when you take damage.
* Targeting and bounty list are now ordered by rank not slot position, making meta gaming more difficult
* Mormur soft mutes the mimic target. Soft muted players do not know they are muted, but their chat messages will only appear locally. Even the effect/sound is played locally.
* Mormur always talks in chat as a crew member
* Human scans will reveal the Mormur host, but will ping to a random (not visible) location on the ship. (These two updates are to delay crew members detecting the mormur)
* Shields now have a visible effect when you take damage
Balance:
* The main ship hit points reduced 20,000 -> 12000, armor reduced from 20 -> 5, health regen increased 1.0 -> 2.0
* Explosive Barrels damage increased from 75 -> 200
* Mutations are no longer time locked
* Queen movement speed reduced from 310 to 290
* Pursuit of madness evolution cost increment changed from 60 to 30. This talent now also applies a damage upgrade to the infected non-minions.
* Minions can no longer target defense systems at all
* Minions now target all placeable objects
* Fetralisks can now target more structures
* Containment pens health reduced to 750, allowing one bunker buster to break them
* Gravity Leash price reduced from 1000 to 500 credits
* Punch damage 20 -> 15
* Punch stun duration .25 -> .15
* Queen auto attack damage 125 -> 100
* Tier 5 Bio pistol can shoot stim/vita/stami-packs with indepedant cooldowns. All of these ability's cooldown have been reduced by 50%.
* Increased magazine capacity of most guns.
* Shotgun, Arc Welder and Gauss Rifle all had base damage increased by 1.
* Defense Systems armor 5 -> 20
* Swarm units will not by default, attack Defense Systems
* The alien host selection time changed from 120 seconds > 60 seconds
Bug Fixes:
* New players will no longer be shown as murderers (Amazing how many times I fix this lol)
* Visual bug fix for talents
* Visual bug fix for certain weapons
* Taking damage as an alien will no longer make you leave the talent tree
* Turrets will no longer remain invulnerable when repaired
* The queen can no longer heal the overmind
* Infected players can no trigger force infested marines to spawn from the eggs in the cave
* Turrets will no longer remain invulnerable when repaired
* The updating of infected health function is far more robust, and should no longer cause infected deaths under any circumstances
* When placing a creep tumor at an invalid location, the full mana is refunded and the cooldown is reset instantly. The invalid location check range was increased, so it should be more reliable to place.
* Brittle Carapace no longer kills alien spawn when researched
* Infested Marines talk in alien chat
* Taking damage no longer removes the building placement visual
* Fixed a bug where a random player would ally with the swarm, even if they aren't infected
* Aliens will no longer die when the host mutates
* Vacubots can no longer use items.
* Mutation chamber should show up on scans again
* Fixed pathing
* Fixed targeting bug
* Fixed mormur weapon upgrade
* Probably missed something
* Fixed some targeting bugs
* Fixed keycard target menu bug
* Mormur can be alien scanned without the upgrade
* Mormur human scan fixed
* Fixed various mormur bugs
* Buildable objects will now respect unbuildable pathing when being pulled by a leash
* Conveyer belt item handling fixed, for sure this time
* Fixed zerg not being able to attack hatches
* Fixed leashed units not being able to go through opened barricades