- Joined
- Nov 15, 2012
- Messages
- 32
Hello again Hive, it's me and my random question again
I'm doing a random game where a Red Team fighting against a Blue Team in 1-lane war
each team have the same number of footmens and archers, the Red Team have a slight unit advantage while we play a commanding hero for the Blue Team
enough with the map introduction, the problem rise with the archers: each of them always target the same targets!
either the footmens are killed in a volley of 16 arrows or the hero got hurt severely...
I tried to tend the problem by changing the archers type of attack into non-homing artillery which makes the attack dodgeable, but: computer never dodges!
so here's the idea: I want to make each of the archers to recognize a random foe as their target and shoots into a point nearby its target
and why don't I try to make it myself: thinking how to make such system without any leak? I'd rather ask the specialist first how to do one
I'm doing a random game where a Red Team fighting against a Blue Team in 1-lane war
each team have the same number of footmens and archers, the Red Team have a slight unit advantage while we play a commanding hero for the Blue Team
enough with the map introduction, the problem rise with the archers: each of them always target the same targets!
either the footmens are killed in a volley of 16 arrows or the hero got hurt severely...
I tried to tend the problem by changing the archers type of attack into non-homing artillery which makes the attack dodgeable, but: computer never dodges!
so here's the idea: I want to make each of the archers to recognize a random foe as their target and shoots into a point nearby its target
and why don't I try to make it myself: thinking how to make such system without any leak? I'd rather ask the specialist first how to do one