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Just a quick question: how can I open a Blizzard map (Blizzard campaigns, not the maps that come with the game like the Grand Prix). Thanks for your time!:emote_cool:
Well I played around a little and got the MPQ browser to work But I wanted to see a Frozen Throne map. There is a Night Elf camapign with a thunderstorm. I wanted to see how they made the lightning and thunder sound-if that makes sense. If u could help that would be better though!
The lightning storm? I've done that before. Here is a copy of Blizzard's version. It uses two triggers. You must have at least two lightning sounds for this. Note that these are all actions and none here are events. You may set your own events. Mine was: Game - The in-game time of day becomes Equal to 6.00.
MATERIALS
You will need...
-At least two lightning sounds.
-Two variables. One called RandomNumber, an integer with no value. The second called LightningTimer, a timer with a "New Timer (Default)" value.
Trigger 1 - The Storm
Actions
Trigger - Turn off (This trigger)
Wait 2.00 seconds
Cinematic - Fade out and back in over 0.10 seconds using texture White Mask and color (100.00%, 100.00%, 100.00%) with 5.00% transparency
Wait 0.03 seconds
Cinematic - Fade out and back in over 0.15 seconds using texture White Mask and color (100.00%, 100.00%, 100.00%) with 5.00% transparency
Sound - Set volume of RollingThunder1 <gen> to 80.00%
Sound - Play RollingThunder1 <gen>
Wait 2.50 seconds
Environment - Create at (Entire map) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Countdown Timer - Start LightningTimer as a One-shot timer that will expire in 30.00 seconds
Trigger 2 - Occasional Lightning
Events
Time - LightningTimer expires
Actions
Countdown Timer - Start LightningTimer as a One-shot timer that will expire in (Random real number between 25.00 and 60.00) seconds
Cinematic - Fade out and back in over 0.10 seconds using texture White Mask and color (100.00%, 100.00%, 100.00%) with 5.00% transparency
Wait 0.03 seconds
Cinematic - Fade out and back in over 0.15 seconds using texture White Mask and color (100.00%, 100.00%, 100.00%) with 5.00% transparency
Wait 0.20 seconds
Set RandomNumber = (Random integer number between 1 and X)
If (RandomNumber Equal to 1) then do (Sound - Play RollingThunder1 <gen>) else do (Do nothing)
If (RandomNumber Equal to 2) then do (Sound - Play LightningBolt1 <gen>) else do (Do nothing)
Random Notes
---You must set the RandomNumber between 1 and whatever number of lightning sounds you have. This is why the "X" is there.
---If you have more than two lightning sounds, make the number of "If (RandomNumber Equal to...)" triggers equivalent to the number of thunder sounds you have.
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