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Open Blizzard Maps

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Level 6
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Jan 2, 2007
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189
Just a quick question: how can I open a Blizzard map (Blizzard campaigns, not the maps that come with the game like the Grand Prix). Thanks for your time!:emote_cool:
 
Level 8
Joined
Feb 4, 2007
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Well is there any other way? My computer is f%@ked up and I cant dowload anything :(

You need an MPQ browser to go through the MPQ's.

Edit: I did a quick search through War3.mpq and War3x.mpq, but I couldn't find them. They're in there, I'm just not sure what they're called.

Why do you want to open them anyways? If it's something you want to know about, I'm sure we can help you.
 
Level 6
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Jan 2, 2007
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189
Well I played around a little and got the MPQ browser to work :) But I wanted to see a Frozen Throne map. There is a Night Elf camapign with a thunderstorm. I wanted to see how they made the lightning and thunder sound-if that makes sense. If u could help that would be better though!
 
Level 3
Joined
Apr 10, 2007
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31
The lightning storm? I've done that before. Here is a copy of Blizzard's version. It uses two triggers. You must have at least two lightning sounds for this. Note that these are all actions and none here are events. You may set your own events. Mine was: Game - The in-game time of day becomes Equal to 6.00.

MATERIALS
You will need...
-At least two lightning sounds.
-Two variables. One called RandomNumber, an integer with no value. The second called LightningTimer, a timer with a "New Timer (Default)" value.


Trigger 1 - The Storm
  • Actions
  • Trigger - Turn off (This trigger)
  • Wait 2.00 seconds
  • Cinematic - Fade out and back in over 0.10 seconds using texture White Mask and color (100.00%, 100.00%, 100.00%) with 5.00% transparency
  • Wait 0.03 seconds
  • Cinematic - Fade out and back in over 0.15 seconds using texture White Mask and color (100.00%, 100.00%, 100.00%) with 5.00% transparency
  • Sound - Set volume of RollingThunder1 <gen> to 80.00%
  • Sound - Play RollingThunder1 <gen>
  • Wait 2.50 seconds
  • Environment - Create at (Entire map) the weather effect Ashenvale Rain (Heavy)
  • Environment - Turn (Last created weather effect) On
  • Countdown Timer - Start LightningTimer as a One-shot timer that will expire in 30.00 seconds
Trigger 2 - Occasional Lightning
  • Events
  • Time - LightningTimer expires
  • Actions
  • Countdown Timer - Start LightningTimer as a One-shot timer that will expire in (Random real number between 25.00 and 60.00) seconds
  • Cinematic - Fade out and back in over 0.10 seconds using texture White Mask and color (100.00%, 100.00%, 100.00%) with 5.00% transparency
  • Wait 0.03 seconds
  • Cinematic - Fade out and back in over 0.15 seconds using texture White Mask and color (100.00%, 100.00%, 100.00%) with 5.00% transparency
  • Wait 0.20 seconds
  • Set RandomNumber = (Random integer number between 1 and X)
  • If (RandomNumber Equal to 1) then do (Sound - Play RollingThunder1 <gen>) else do (Do nothing)
  • If (RandomNumber Equal to 2) then do (Sound - Play LightningBolt1 <gen>) else do (Do nothing)
Random Notes
---You must set the RandomNumber between 1 and whatever number of lightning sounds you have. This is why the "X" is there.

---If you have more than two lightning sounds, make the number of "If (RandomNumber Equal to...)" triggers equivalent to the number of thunder sounds you have.

Questions or Comments, please reply.

-Zerpentos
 
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