- Joined
- Dec 27, 2009
- Messages
- 11
Hello!
I skimmed through the boards looking for similiar problems, didn't find any - please don't crucify me if I accidently commited redundant thread. :C
I'm having a problem with a trigger, as you probably figured out already. The ability I use it with is WiP named "Blood Rites". It primary effect is to give the owner some health regen boost, which of course works when based upon Unholy Aura or Healing Fountain (with a dummy ability for icon).
The secondary, trigger-needing component of this skill, is where WE knocks me out. I'd like that the owner of Blood Rites get 2/3/4/5% of his total health worth of healing. The condition and action of this trigger are, respectively:
(Level of Blood Rites for (Triggering unit)) Equal or Even to 1;
Unit - Set life of CWR (my variable) to ((Life of CWR) + ((0.01 x (Max Life of CWR)) x (1.00 + (Real((Level of Blood Rites for CWR))))))
I think I got it right. The problem for me seems to be event. I used "A unit dies" as it and I thought the killer could be recognized as "triggering unit", but my bloodthirsty troll won't get healthier from all his bloodshed. This ability is passive, so "A unit begins casting a spell" is also out of the question.
I'll appreciate all help you can muster.
Best regards,
Genn
I skimmed through the boards looking for similiar problems, didn't find any - please don't crucify me if I accidently commited redundant thread. :C
I'm having a problem with a trigger, as you probably figured out already. The ability I use it with is WiP named "Blood Rites". It primary effect is to give the owner some health regen boost, which of course works when based upon Unholy Aura or Healing Fountain (with a dummy ability for icon).
The secondary, trigger-needing component of this skill, is where WE knocks me out. I'd like that the owner of Blood Rites get 2/3/4/5% of his total health worth of healing. The condition and action of this trigger are, respectively:
(Level of Blood Rites for (Triggering unit)) Equal or Even to 1;
Unit - Set life of CWR (my variable) to ((Life of CWR) + ((0.01 x (Max Life of CWR)) x (1.00 + (Real((Level of Blood Rites for CWR))))))
I think I got it right. The problem for me seems to be event. I used "A unit dies" as it and I thought the killer could be recognized as "triggering unit", but my bloodthirsty troll won't get healthier from all his bloodshed. This ability is passive, so "A unit begins casting a spell" is also out of the question.
I'll appreciate all help you can muster.

Best regards,
Genn