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[Trigger] Weird, various glitches.

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Level 3
Joined
May 31, 2007
Messages
24
  • Necronomicon Read
    • Events
      • Unit - A unit Uses an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to Necronomicon
    • Actions
      • Game - Display to (All players matching ((Matching player) Equal to (Owner of (Triggering unit)))) the text: Reading through the...
      • Unit - Add Rites to Awaken Cthulhu to (Triggering unit)
      • Unit - Add Rites to Summon Nyarlathotep to (Triggering unit)
      • Unit - Add Rites to Summon Yog-Sothoth to (Triggering unit)
      • Unit - Set mana of (Triggering unit) to 75.00%
The idea is that the person reads it, it displays an in-game message, and adds the three abilities that tell you what to do for the summoning spells. However, using the item does nothing. You can click it fifty times and nothing will happen.

Also, the hotkey for shooting a gun doesn't work(It uses the ever-popular click-to-shoot method. Anybody know why?

Another thing(I'm 100% self-taught when it comes to triggers, so my knowledge is limited to what can be learned from looking at the triggers, messing with them, and finding out what they do.) Is it possible to set up a trigger where: A Nightgaunt attacks a person, begins tickling them(Draining lumber, which represents stamina), and if the stamina hits 0 it carries the person off into the sky. If it's possible, can someone give me a hint? I exhausted my computer-using time on that trigger yesterday and was unable to figure it out.
 
Level 18
Joined
May 27, 2007
Messages
1,689
1. Make sure your item has some sort of ability, even if you do not want it to, just create a dummy ability that does nothing, because I had the same problem and found that worked, if that does not work, tell me exactly what happens, if it displays the message or not
2. Did you check to make sure your hotkeys are correct, and if so please post the trigger
3. Use the Event "Player-Properties-Current Lumber Becomes Equal to 0" Then to make them "float" change the unit flying height to whatever, you may have to change the Movement Type in the object editor to fly I forget
 
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