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[Trigger] Omnislash (spell of Dota)

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Level 5
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Nov 14, 2007
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this has been asked and done at least 1000 times, search button ftw?

first few searches:
http://www.hiveworkshop.com/forums/f280/beginning-jass-tutorial-series-30765/#post229890

Random DotA Spells - The Hive Workshop - A Warcraft III Modding Site
JASS:
function Trig_Omnislash_Conditions takes nothing returns boolean
    return GetSpellAbilityId() == 'A005'
endfunction

function Unit_Group takes nothing returns boolean
    return GetBooleanAnd( IsUnitAliveBJ(GetFilterUnit()) == true, IsUnitEnemy(GetFilterUnit(), GetOwningPlayer(GetTriggerUnit())) == true )
endfunction

function Trig_Omnislash_Actions takes nothing returns nothing
    local unit Caster = GetTriggerUnit()
    local integer i = 0
    local group UnitGroup
    local unit TargetRandom
    local unit Target = GetSpellTargetUnit()
    local effect Phoenix
    local location R
    local real Damage = 100
    local integer Amount = 1 + ( GetUnitAbilityLevelSwapped('A005', Caster) * 2 )
    call TriggerSleepAction( 0.20 )
    call SelectUnitRemove( Caster )
    call SetUnitVertexColor( Caster, 150, 150, 150, 150 )
    call SetUnitInvulnerable( Caster, true )
    set Phoenix = AddSpecialEffectTarget("Abilities\\Weapons\\PhoenixMissile\\Phoenix_Missile.mdl",Caster,"weapon" )
    call DestroyEffect(AddSpecialEffectTarget( "Abilities\\Spells\\NightElf\\Blink\\BlinkCaster.mdl", Caster, "chest" ))
    call SetUnitPositionLocFacingBJ( Caster, PolarProjectionBJ(GetUnitLoc(Target), 50.00, GetRandomDirectionDeg()), AngleBetweenPoints(GetUnitLoc(Caster), GetUnitLoc(Target)) )
    call UnitDamageTarget( Caster, Target, Damage, false, true, ATTACK_TYPE_HERO, DAMAGE_TYPE_NORMAL, WEAPON_TYPE_AXE_MEDIUM_CHOP )
    call SetUnitAnimation( Caster, "attack" )
    call TriggerSleepAction( 0.25 )
    call SelectUnitRemove( Caster )
    loop
        set i = i + 1
        exitwhen i > Amount
            set UnitGroup = GetUnitsInRangeOfLocMatching(600.00, GetUnitLoc(Caster), Condition(function Unit_Group))
            if ( IsUnitGroupEmptyBJ(UnitGroup) == false ) then
                set TargetRandom = GroupPickRandomUnit(UnitGroup)
                set R = GetUnitLoc(TargetRandom)
                call DestroyEffect(AddSpecialEffectTarget( "Abilities\\Spells\\NightElf\\Blink\\BlinkCaster.mdl", Caster, "chest" ))
                call SetUnitPositionLocFacingBJ( Caster, PolarProjectionBJ(R, 50.00, GetRandomDirectionDeg()), AngleBetweenPoints(GetUnitLoc(Caster), GetUnitLoc(TargetRandom)) )
                call UnitDamageTarget( Caster, TargetRandom, Damage, false, true, ATTACK_TYPE_HERO, DAMAGE_TYPE_NORMAL, WEAPON_TYPE_AXE_MEDIUM_CHOP )
                call SetUnitAnimation( Caster, "attack" )
                call RemoveLocation ( R )
                call TriggerSleepAction( 0.25 )
                call SelectUnitRemove( Caster )
            else
            endif
            call DestroyGroup(UnitGroup)
        endloop
    call SelectUnitForPlayerSingle( Caster, GetTriggerPlayer() )
    call SetUnitInvulnerable( Caster, false )
    call SetUnitVertexColor( Caster, 255, 255, 255, 255 )
call DestroyEffect( Phoenix )
    set Phoenix = null
    set Caster = null
    set UnitGroup = null
    set TargetRandom = null
    set Target = null
    set Amount = 0
    set R = null
    set Damage = 0
endfunction

//===========================================================================
function InitTrig_Omnislash takes nothing returns nothing
    set gg_trg_Omnislash = CreateTrigger( )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Omnislash, EVENT_PLAYER_UNIT_SPELL_CAST )
    call TriggerAddCondition( gg_trg_Omnislash, Condition( function Trig_Omnislash_Conditions ) )
    call TriggerAddAction( gg_trg_Omnislash, function Trig_Omnislash_Actions )
endfunction
 
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